using NAK.AlternateIKSystem.IK.WeightManipulators.Interface; using RootMotion.FinalIK; namespace NAK.AlternateIKSystem.IK.WeightManipulators; public class TrackingControlManipulator : IWeightManipulator { public WeightManipulatorManager Manager { get; set; } // Manipulator for External Control (Auto, State Behaviour) public void Update(IKSolverVR solver) { Manager.TrackAll |= BodyControl.TrackingAll; Manager.TrackHead |= BodyControl.TrackingHead; Manager.TrackPelvis |= BodyControl.TrackingPelvis; Manager.TrackLeftArm |= BodyControl.TrackingLeftArm; Manager.TrackRightArm |= BodyControl.TrackingRightArm; Manager.TrackLeftLeg |= BodyControl.TrackingLeftLeg; Manager.TrackRightLeg |= BodyControl.TrackingRightLeg; Manager.TrackLocomotion |= BodyControl.TrackingLocomotion; } }