using MelonLoader; namespace NAK.GestureLock; public class GestureLock : MelonMod { public override void OnInitializeMelon() { ApplyPatches(typeof(HarmonyPatches.Patches)); } void ApplyPatches(Type type) { try { HarmonyInstance.PatchAll(type); } catch (Exception e) { LoggerInstance.Msg($"Failed while patching {type.Name}!"); LoggerInstance.Error(e); } } }