using MelonLoader; using UnityEngine; namespace NAK.Melons.DesktopVRIK; public class DesktopVRIKMod : MelonMod { internal static MelonLogger.Instance Logger; public const string SettingsCategory = "DesktopVRIK"; public static readonly MelonPreferences_Category CategoryDesktopVRIK = MelonPreferences.CreateCategory(SettingsCategory); public static readonly MelonPreferences_Entry EntryEnabled = CategoryDesktopVRIK.CreateEntry("Enabled", true, description: "Toggle DesktopVRIK entirely. Requires avatar reload."); public static readonly MelonPreferences_Entry EntryPlantFeet = CategoryDesktopVRIK.CreateEntry("Enforce Plant Feet", true, description: "Forces VRIK Plant Feet enabled to prevent hovering when stopping movement."); public static readonly MelonPreferences_Entry EntryUseVRIKToes = CategoryDesktopVRIK.CreateEntry("Use VRIK Toes", false, description: "Determines if VRIK uses humanoid toes for IK solving, which can cause feet to idle behind the avatar."); public static readonly MelonPreferences_Entry EntryFindUnmappedToes = CategoryDesktopVRIK.CreateEntry("Find Unmapped Toes", false, description: "Determines if DesktopVRIK should look for unmapped toe bones if the humanoid rig does not have any."); public static readonly MelonPreferences_Entry EntryBodyLeanWeight = CategoryDesktopVRIK.CreateEntry("Body Lean Weight", 0.5f, description: "Adds rotational influence to the body solver when looking up/down. Set to 0 to disable."); public static readonly MelonPreferences_Entry EntryBodyHeadingLimit = CategoryDesktopVRIK.CreateEntry("Body Heading Limit", 20f, description: "Specifies the maximum angle the lower body can have relative to the head when rotating. Set to 0 to disable."); public static readonly MelonPreferences_Entry EntryPelvisHeadingWeight = CategoryDesktopVRIK.CreateEntry("Pelvis Heading Weight", 0.25f, description: "Determines how much the pelvis will face the Body Heading Limit. Set to 0 to align with head."); public static readonly MelonPreferences_Entry EntryChestHeadingWeight = CategoryDesktopVRIK.CreateEntry("Chest Heading Weight", 0.75f, description: "Determines how much the chest will face the Body Heading Limit. Set to 0 to align with head."); public override void OnInitializeMelon() { Logger = LoggerInstance; CategoryDesktopVRIK.Entries.ForEach(e => e.OnEntryValueChangedUntyped.Subscribe(OnUpdateSettings)); ApplyPatches(typeof(HarmonyPatches.PlayerSetupPatches)); //BTKUILib Misc Tab if (MelonMod.RegisteredMelons.Any(it => it.Info.Name == "BTKUILib")) { Logger.Msg("Initializing BTKUILib support."); BTKUIAddon.Init(); } } internal static void UpdateAllSettings() { if (!DesktopVRIKSystem.Instance) return; // DesktopVRIK Settings DesktopVRIKSystem.Instance.Setting_Enabled = EntryEnabled.Value; DesktopVRIKSystem.Instance.Setting_PlantFeet = EntryPlantFeet.Value; DesktopVRIKSystem.Instance.Setting_BodyLeanWeight = Mathf.Clamp01(EntryBodyLeanWeight.Value); DesktopVRIKSystem.Instance.Setting_BodyHeadingLimit = Mathf.Clamp(EntryBodyHeadingLimit.Value, 0f, 90f); DesktopVRIKSystem.Instance.Setting_PelvisHeadingWeight = (1f - Mathf.Clamp01(EntryPelvisHeadingWeight.Value)); DesktopVRIKSystem.Instance.Setting_ChestHeadingWeight = (1f - Mathf.Clamp01(EntryChestHeadingWeight.Value)); // Calibration Settings DesktopVRIKSystem.Instance.Setting_UseVRIKToes = EntryUseVRIKToes.Value; DesktopVRIKSystem.Instance.Setting_FindUnmappedToes = EntryFindUnmappedToes.Value; } void OnUpdateSettings(object arg1, object arg2) => UpdateAllSettings(); void ApplyPatches(Type type) { try { HarmonyInstance.PatchAll(type); } catch (Exception e) { Logger.Msg($"Failed while patching {type.Name}!"); Logger.Error(e); } } }