diff --git a/ml_pin/resources/mod_menu.js b/ml_pin/resources/mod_menu.js
index 17de871..61aa058 100644
--- a/ml_pin/resources/mod_menu.js
+++ b/ml_pin/resources/mod_menu.js
@@ -1,64 +1,71 @@
-{
- let l_block = document.createElement('div');
- l_block.innerHTML = `
-
-
Players Instance Notifier
-
-
-
-
-
-
-
-
-
Notify in public instances:
-
-
-
-
-
Notify in friends instances:
-
-
-
-
-
Notify in private instances:
-
-
-
-
-
Always notify of friends:
-
-
- `;
- document.getElementById('settings-audio').appendChild(l_block);
-
- // Toggles
- for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
- modsExtension.addSetting('PIN', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_PIN'));
-
- // Sliders
- for (let l_slider of l_block.querySelectorAll('.inp_slider'))
- modsExtension.addSetting('PIN', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_PIN'));
-
- // Dropdowns
- for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
- modsExtension.addSetting('PIN', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_PIN'));
-}
+{
+ let l_block = document.createElement('div');
+ l_block.innerHTML = `
+
+
Players Instance Notifier
+
+
+
+
+
+
+
+
+
Delay between notifications:
+
+
+
+
+
Notify in public instances:
+
+
+
+
+
Notify in friends instances:
+
+
+
+
+
Notify in private instances:
+
+
+
+
+
Always notify of friends:
+
+
+ `;
+ document.getElementById('settings-audio').appendChild(l_block);
+
+ // Toggles
+ for (let l_toggle of l_block.querySelectorAll('.inp_toggle'))
+ modsExtension.addSetting('PIN', l_toggle.id, modsExtension.createToggle(l_toggle, 'OnToggleUpdate_PIN'));
+
+ // Sliders
+ for (let l_slider of l_block.querySelectorAll('.inp_slider'))
+ modsExtension.addSetting('PIN', l_slider.id, modsExtension.createSlider(l_slider, 'OnSliderUpdate_PIN'));
+
+ // Dropdowns
+ for (let l_dropdown of l_block.querySelectorAll('.inp_dropdown'))
+ modsExtension.addSetting('PIN', l_dropdown.id, modsExtension.createDropdown(l_dropdown, 'OnDropdownUpdate_PIN'));
+}
diff --git a/ml_prm/Main.cs b/ml_prm/Main.cs
index 6568e12..5ba3357 100644
--- a/ml_prm/Main.cs
+++ b/ml_prm/Main.cs
@@ -15,6 +15,7 @@ namespace ml_prm
Settings.Init();
ModUi.Init();
GameEvents.Init(HarmonyInstance);
+ WorldHandler.Init();
// Whitelist the toggle script
(typeof(SharedFilter).GetField("_localComponentWhitelist", BindingFlags.NonPublic | BindingFlags.Static)?.GetValue(null) as HashSet)?.Add(typeof(RagdollToggle));
@@ -24,6 +25,8 @@ namespace ml_prm
public override void OnDeinitializeMelon()
{
+ WorldHandler.DeInit();
+
if(m_localController != null)
UnityEngine.Object.Destroy(m_localController);
m_localController = null;
diff --git a/ml_prm/Properties/AssemblyInfo.cs b/ml_prm/Properties/AssemblyInfo.cs
index 36562ba..39c2454 100644
--- a/ml_prm/Properties/AssemblyInfo.cs
+++ b/ml_prm/Properties/AssemblyInfo.cs
@@ -1,4 +1,4 @@
-[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.1.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
+[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.1.7", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonPriority(2)]
[assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")]
diff --git a/ml_prm/README.md b/ml_prm/README.md
index 8fc4126..af7d4d0 100644
--- a/ml_prm/README.md
+++ b/ml_prm/README.md
@@ -45,6 +45,9 @@ Optional mod's settings in [UIExpansionKit](https://github.com/ddakebono/Chillou
Available additional parameters for AAS animator:
* **`Ragdolled`:** defines current ragdoll state; boolean.
* Note: Can be set as local-only (not synced) if starts with `#` character.
+
+# World restriction
+World creators can restrict ragdolling by creating empty game object with name `[RagdollRestriction]` anywhere in scene.
# Unity Editor Script
You can also trigger the ragdoll via animations on your avatar. To do this you need:
diff --git a/ml_prm/RagdollController.cs b/ml_prm/RagdollController.cs
index 66343ac..12e4b2c 100644
--- a/ml_prm/RagdollController.cs
+++ b/ml_prm/RagdollController.cs
@@ -213,7 +213,7 @@ namespace ml_prm
if(m_downTime >= Settings.RecoverDelay)
{
SwitchRagdoll();
- m_downTime = float.MinValue; // One attepmt to recover
+ m_downTime = float.MinValue; // One attempt to recover
}
}
@@ -363,13 +363,13 @@ namespace ml_prm
m_rigidBodies.Add(l_body);
l_body.isKinematic = true;
l_body.angularDrag = Settings.AngularDrag;
- l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
+ l_body.drag = (WorldHandler.IsSafeWorld() ? Settings.MovementDrag : 1f);
l_body.useGravity = false;
l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic;
l_body.gameObject.layer = LayerMask.NameToLayer("PlayerLocal");
GravityInfluencer l_gravInfluencer = l_body.gameObject.AddComponent();
- l_gravInfluencer.SetActiveGravity((!Utils.IsWorldSafe() || Settings.Gravity));
+ l_gravInfluencer.SetActiveGravity((!WorldHandler.IsSafeWorld() || Settings.Gravity));
m_gravityInfluencers.Add(l_gravInfluencer);
}
@@ -398,7 +398,7 @@ namespace ml_prm
if((l_body != null) && (l_collider != null) && (l_puppetTransforms[i] == m_puppetReferences.hips || l_puppetTransforms[i] == m_puppetReferences.spine || l_puppetTransforms[i] == m_puppetReferences.chest))
{
PhysicsInfluencer l_physicsInfluencer = l_puppetTransforms[i].gameObject.AddComponent();
- l_physicsInfluencer.airDrag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f);
+ l_physicsInfluencer.airDrag = (WorldHandler.IsSafeWorld() ? Settings.MovementDrag : 1f);
l_physicsInfluencer.airAngularDrag = Settings.AngularDrag;
l_physicsInfluencer.fluidDrag = 3f;
l_physicsInfluencer.fluidAngularDrag = 1f;
@@ -572,7 +572,7 @@ namespace ml_prm
{
if(m_avatarReady)
{
- float l_drag = (Utils.IsWorldSafe() ? p_value : 1f);
+ float l_drag = (WorldHandler.IsSafeWorld() ? p_value : 1f);
foreach(Rigidbody l_body in m_rigidBodies)
{
l_body.drag = l_drag;
@@ -601,7 +601,7 @@ namespace ml_prm
{
if(m_avatarReady)
{
- bool l_gravity = (!Utils.IsWorldSafe() || p_state);
+ bool l_gravity = (!WorldHandler.IsSafeWorld() || p_state);
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
l_influencer.enabled = l_gravity;
foreach(GravityInfluencer l_influencer in m_gravityInfluencers)
@@ -618,8 +618,8 @@ namespace ml_prm
{
if(m_physicsMaterial != null)
{
- bool l_slipperiness = (Settings.Slipperiness && Utils.IsWorldSafe());
- bool l_bounciness = (Settings.Bounciness && Utils.IsWorldSafe());
+ bool l_slipperiness = (Settings.Slipperiness && WorldHandler.IsSafeWorld());
+ bool l_bounciness = (Settings.Bounciness && WorldHandler.IsSafeWorld());
m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : c_defaultFriction);
m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : c_defaultFriction);
m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average);
@@ -631,7 +631,7 @@ namespace ml_prm
{
if(m_avatarReady)
{
- bool l_buoyancy = (!Utils.IsWorldSafe() || p_state);
+ bool l_buoyancy = (!WorldHandler.IsSafeWorld() || p_state);
foreach(PhysicsInfluencer l_influencer in m_physicsInfluencers)
l_influencer.enableInfluence = l_buoyancy;
@@ -672,7 +672,7 @@ namespace ml_prm
PlayerSetup.Instance.animatorManager.CancelEmote = true;
m_ragdolledParameter.SetValue(true);
- if(!Utils.IsWorldSafe())
+ if(!WorldHandler.IsSafeWorld())
{
m_reachedGround = false; // Force player to unragdoll and reach ground first
m_groundedTime = 0f;
@@ -683,8 +683,8 @@ namespace ml_prm
foreach(Rigidbody l_body in m_rigidBodies)
l_body.isKinematic = false;
- Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (Utils.IsWorldSafe() ? Settings.VelocityMultiplier : 1f), Utils.GetWorldMovementLimit());
- if(Settings.ViewVelocity && Utils.IsWorldSafe())
+ Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (WorldHandler.IsSafeWorld() ? Settings.VelocityMultiplier : 1f), WorldHandler.GetMovementLimit());
+ if(Settings.ViewVelocity && WorldHandler.IsSafeWorld())
{
float l_mag = l_velocity.magnitude;
l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag;
@@ -708,7 +708,7 @@ namespace ml_prm
{
BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false);
TryRestoreMovement();
- if(!Utils.IsWorldSafe())
+ if(!WorldHandler.IsSafeWorld())
{
Vector3 l_vec = BetterBetterCharacterController.Instance.GetVelocity();
l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f);
@@ -775,6 +775,9 @@ namespace ml_prm
bool CanRagdoll()
{
+ if(WorldHandler.IsRestrictedWorld())
+ return false;
+
bool l_result = m_reachedGround;
l_result &= !BodySystem.isCalibrating;
l_result &= !BetterBetterCharacterController.Instance.IsSitting();
diff --git a/ml_prm/Utils.cs b/ml_prm/Utils.cs
index 52aacf9..0c8414d 100644
--- a/ml_prm/Utils.cs
+++ b/ml_prm/Utils.cs
@@ -16,21 +16,6 @@ namespace ml_prm
static readonly FieldInfo ms_influencerTouchingVolumes = typeof(PhysicsInfluencer).GetField("_touchingVolumes", BindingFlags.NonPublic | BindingFlags.Instance);
static readonly FieldInfo ms_influencerSubmergedColliders = typeof(PhysicsInfluencer).GetField("_submergedColliders", BindingFlags.NonPublic | BindingFlags.Instance);
- public static bool IsInVR() => ((MetaPort.Instance != null) && MetaPort.Instance.isUsingVr);
- public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
- public static float GetWorldMovementLimit()
- {
- float l_result = 1f;
- if(CVRWorld.Instance != null)
- {
- l_result = CVRWorld.Instance.baseMovementSpeed;
- l_result *= CVRWorld.Instance.sprintMultiplier;
- l_result *= CVRWorld.Instance.inAirMovementMultiplier;
- l_result *= CVRWorld.Instance.flyMultiplier;
- }
- return l_result;
- }
-
public static void ClearFluidVolumes(this BetterBetterCharacterController p_instance) => (ms_touchingVolumes.GetValue(p_instance) as List)?.Clear();
public static void CopyGlobal(this Transform p_source, Transform p_target)
diff --git a/ml_prm/WorldHandler.cs b/ml_prm/WorldHandler.cs
new file mode 100644
index 0000000..bdf3b50
--- /dev/null
+++ b/ml_prm/WorldHandler.cs
@@ -0,0 +1,44 @@
+using ABI.CCK.Components;
+using ABI_RC.Systems.GameEventSystem;
+using UnityEngine;
+
+namespace ml_prm
+{
+ static class WorldHandler
+ {
+ static bool ms_safeWorld = true;
+ static bool ms_restrictedWorld = false;
+ static float ms_movementLimit = 1f;
+
+ internal static void Init()
+ {
+ CVRGameEventSystem.World.OnLoad.AddListener(OnWorldLoad);
+ }
+
+ internal static void DeInit()
+ {
+ CVRGameEventSystem.World.OnLoad.RemoveListener(OnWorldLoad);
+ }
+
+ static void OnWorldLoad(string p_id)
+ {
+ ms_safeWorld = ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying);
+ ms_movementLimit = 1f;
+
+ GameObject l_restrictObj = GameObject.Find("[RagdollRestriction]");
+ ms_restrictedWorld = ((l_restrictObj == null) ? false : (l_restrictObj.scene.name != "DontDestroyOnLoad"));
+
+ if(CVRWorld.Instance != null)
+ {
+ ms_movementLimit = CVRWorld.Instance.baseMovementSpeed;
+ ms_movementLimit *= CVRWorld.Instance.sprintMultiplier;
+ ms_movementLimit *= CVRWorld.Instance.inAirMovementMultiplier;
+ ms_movementLimit *= CVRWorld.Instance.flyMultiplier;
+ }
+ }
+
+ public static bool IsSafeWorld() => ms_safeWorld;
+ public static bool IsRestrictedWorld() => ms_restrictedWorld;
+ public static float GetMovementLimit() => ms_movementLimit;
+ }
+}
diff --git a/ml_prm/ml_prm.csproj b/ml_prm/ml_prm.csproj
index 8e67917..0dd2e62 100644
--- a/ml_prm/ml_prm.csproj
+++ b/ml_prm/ml_prm.csproj
@@ -4,7 +4,7 @@
netstandard2.1
x64
PlayerRagdollMod
- 1.1.6
+ 1.1.7
SDraw
None
PlayerRagdollMod