From 04f671cb4d92d7ff9492478926524fc8c4c522e3 Mon Sep 17 00:00:00 2001 From: SDraw Date: Sat, 30 Mar 2024 02:17:53 +0300 Subject: [PATCH] Disable OpenXR until game has it working right --- ml_bft/InputHandler.cs | 7 +------ ml_bft/resources/mod_menu.js | 4 ++-- 2 files changed, 3 insertions(+), 8 deletions(-) diff --git a/ml_bft/InputHandler.cs b/ml_bft/InputHandler.cs index d4f1dbe..1b0a9ac 100644 --- a/ml_bft/InputHandler.cs +++ b/ml_bft/InputHandler.cs @@ -44,13 +44,8 @@ namespace ml_bft { m_leftHandHandler = new HandHandlerVR(CVRInputManager.Instance.leftHandTransform, true); m_rightHandHandler = new HandHandlerVR(CVRInputManager.Instance.rightHandTransform, false); + m_active = true; } - else - { - m_leftHandHandler = new HandHandlerXR(CVRInputManager.Instance.leftHandTransform, true); - m_rightHandHandler = new HandHandlerXR(CVRInputManager.Instance.rightHandTransform, false); - } - m_active = true; } void RemoveHandlers() { diff --git a/ml_bft/resources/mod_menu.js b/ml_bft/resources/mod_menu.js index 8a578e3..2e78036 100644 --- a/ml_bft/resources/mod_menu.js +++ b/ml_bft/resources/mod_menu.js @@ -7,14 +7,14 @@
-
Force SteamVR/OpenXR skeletal input:
+
Force SteamVR skeletal input:
-
Motion range (SteamVR only):
+
Motion range: