diff --git a/README.md b/README.md index 7799b57..e13be68 100644 --- a/README.md +++ b/README.md @@ -7,7 +7,7 @@ Merged set of MelonLoader mods for ChilloutVR. | [Desktop Head Tracking](/ml_dht/README.md)| ml_dht | 1.1.3 [:arrow_down:](../../releases/latest/download/ml_dht.dll)| ✔ Yes | | [Desktop Reticle Switch](/ml_drs/README.md)| ml_drs | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_drs.dll)| ✔ Yes | | [Extended Game Notifications](/ml_egn/README.md) | ml_egn | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_egn.dll)| ✔ Yes | -| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes | +| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.3.9 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| ✔ Yes
:hourglass_flowing_sand: Update review | | [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.0.5 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| ✔ Yes | | [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.0 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| ✔ Yes | | [Player Ragdoll Mod](/ml_prm/README.md)| ml_prm | 1.0.5 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| ✔ Yes | diff --git a/ml_lme/LeapInput.cs b/ml_lme/LeapInput.cs index 16c8f4e..38d9ffa 100644 --- a/ml_lme/LeapInput.cs +++ b/ml_lme/LeapInput.cs @@ -137,7 +137,7 @@ namespace ml_lme { ResetFingers(true); m_handVisibleLeft = false; - if (Settings.Gestures) + if(Settings.Gestures) ResetGestures(true); } } @@ -153,7 +153,7 @@ namespace ml_lme { ResetFingers(false); m_handVisibleRight = false; - if (Settings.Gestures) + if(Settings.Gestures) ResetGestures(false); } } @@ -174,10 +174,10 @@ namespace ml_lme m_handRayLeft.enabled = (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly)); m_handRayRight.enabled = (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly)); } - + public override void UpdateInput() { - if (!Settings.Enabled) + if(!Settings.Enabled) return; GestureMatcher.LeapData l_data = LeapManager.GetInstance().GetLatestData(); @@ -241,46 +241,44 @@ namespace ml_lme } } - if (Settings.Gestures) + if(Settings.Gestures) { // Left hand gestures - if (l_data.m_leftHand.m_present && (!m_inVR || !Utils.IsLeftHandTracked() || !Settings.FingersOnly)) + if(l_data.m_leftHand.m_present) { m_inputManager.gestureLeftRaw = 0f; // Finger Point & Finger Gun - if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle > 0.75f && - m_inputManager.fingerCurlLeftRing > 0.75f && m_inputManager.fingerCurlLeftPinky > 0.75f) + if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle > 0.75f) && + (m_inputManager.fingerCurlLeftRing > 0.75f) && (m_inputManager.fingerCurlLeftPinky > 0.75f)) { - m_inputManager.gestureLeftRaw = m_inputManager.fingerCurlLeftThumb >= 0.5f ? 4f : 3f; + m_inputManager.gestureLeftRaw = (m_inputManager.fingerCurlLeftThumb >= 0.5f) ? 4f : 3f; } // Peace Sign - if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle < 0.2f && - m_inputManager.fingerCurlLeftRing > 0.75f && m_inputManager.fingerCurlLeftPinky > 0.75f) + if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle < 0.2f) && + (m_inputManager.fingerCurlLeftRing > 0.75f) && (m_inputManager.fingerCurlLeftPinky > 0.75f)) { m_inputManager.gestureLeftRaw = 5f; } // Rock and Roll - if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle > 0.75f && - m_inputManager.fingerCurlLeftRing > 0.75f && m_inputManager.fingerCurlLeftPinky < 0.5f) + if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle > 0.75f) && + (m_inputManager.fingerCurlLeftRing > 0.75f) && (m_inputManager.fingerCurlLeftPinky < 0.5f)) { m_inputManager.gestureLeftRaw = 6f; } // Fist & Thumbs Up - if (m_inputManager.fingerCurlLeftIndex > 0.5f && m_inputManager.fingerCurlLeftMiddle > 0.5f && - m_inputManager.fingerCurlLeftRing > 0.5f && m_inputManager.fingerCurlLeftPinky > 0.5f) + if((m_inputManager.fingerCurlLeftIndex > 0.5f) && (m_inputManager.fingerCurlLeftMiddle > 0.5f) && + (m_inputManager.fingerCurlLeftRing > 0.5f) && (m_inputManager.fingerCurlLeftPinky > 0.5f)) { - m_inputManager.gestureLeftRaw = m_inputManager.fingerCurlLeftThumb >= 0.5f - ? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f - : 2f; + m_inputManager.gestureLeftRaw = (m_inputManager.fingerCurlLeftThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f; } - + // Open Hand - if (m_inputManager.fingerCurlLeftIndex < 0.2f && m_inputManager.fingerCurlLeftMiddle < 0.2f && - m_inputManager.fingerCurlLeftRing < 0.2f && m_inputManager.fingerCurlLeftPinky < 0.2f) + if((m_inputManager.fingerCurlLeftIndex < 0.2f) && (m_inputManager.fingerCurlLeftMiddle < 0.2f) && + (m_inputManager.fingerCurlLeftRing < 0.2f) && (m_inputManager.fingerCurlLeftPinky < 0.2f)) { m_inputManager.gestureLeftRaw = -1f; } @@ -289,43 +287,41 @@ namespace ml_lme } // Right hand gestures - if (l_data.m_rightHand.m_present && (!m_inVR || !Utils.IsRightHandTracked() || !Settings.FingersOnly)) + if(l_data.m_rightHand.m_present) { m_inputManager.gestureRightRaw = 0f; // Finger Point & Finger Gun - if (m_inputManager.fingerCurlRightIndex < 0.2f && m_inputManager.fingerCurlRightMiddle > 0.75f && - m_inputManager.fingerCurlRightRing > 0.75f && m_inputManager.fingerCurlRightPinky > 0.75f) + if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle > 0.75f) && + (m_inputManager.fingerCurlRightRing > 0.75f) && (m_inputManager.fingerCurlRightPinky > 0.75f)) { - m_inputManager.gestureRightRaw = m_inputManager.fingerCurlRightThumb >= 0.5f ? 4f : 3f; + m_inputManager.gestureRightRaw = (m_inputManager.fingerCurlRightThumb >= 0.5f) ? 4f : 3f; } // Peace Sign - if (m_inputManager.fingerCurlRightIndex < 0.2f && m_inputManager.fingerCurlRightMiddle < 0.2f && - m_inputManager.fingerCurlRightRing > 0.75f && m_inputManager.fingerCurlRightPinky > 0.75f) + if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle < 0.2f) && + (m_inputManager.fingerCurlRightRing > 0.75f) && (m_inputManager.fingerCurlRightPinky > 0.75f)) { m_inputManager.gestureRightRaw = 5f; } // Rock and Roll - if (m_inputManager.fingerCurlRightIndex < 0.2f && m_inputManager.fingerCurlRightMiddle > 0.75f && - m_inputManager.fingerCurlRightRing > 0.75f && m_inputManager.fingerCurlRightPinky < 0.5f) + if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle > 0.75f) && + (m_inputManager.fingerCurlRightRing > 0.75f) && (m_inputManager.fingerCurlRightPinky < 0.5f)) { m_inputManager.gestureRightRaw = 6f; } // Fist & Thumbs Up - if (m_inputManager.fingerCurlRightIndex > 0.5f && m_inputManager.fingerCurlRightMiddle > 0.5f && - m_inputManager.fingerCurlRightRing > 0.5f && m_inputManager.fingerCurlRightPinky > 0.5f) + if((m_inputManager.fingerCurlRightIndex > 0.5f) && (m_inputManager.fingerCurlRightMiddle > 0.5f) && + (m_inputManager.fingerCurlRightRing > 0.5f) && (m_inputManager.fingerCurlRightPinky > 0.5f)) { - m_inputManager.gestureRightRaw = m_inputManager.fingerCurlRightThumb >= 0.5f - ? (l_data.m_rightHand.m_grabStrength - 0.5f) * 2f - : 2f; + m_inputManager.gestureRightRaw = (m_inputManager.fingerCurlRightThumb >= 0.5f) ? ((l_data.m_rightHand.m_grabStrength - 0.5f) * 2f) : 2f; } // Open Hand - if (m_inputManager.fingerCurlRightIndex < 0.2f && m_inputManager.fingerCurlRightMiddle < 0.2f && - m_inputManager.fingerCurlRightRing < 0.2f && m_inputManager.fingerCurlRightPinky < 0.2f) + if((m_inputManager.fingerCurlRightIndex < 0.2f) && (m_inputManager.fingerCurlRightMiddle < 0.2f) && + (m_inputManager.fingerCurlRightRing < 0.2f) && (m_inputManager.fingerCurlRightPinky < 0.2f)) { m_inputManager.gestureRightRaw = -1f; } @@ -462,7 +458,7 @@ namespace ml_lme void ResetGestures(bool p_left) { - if (p_left) + if(p_left) { m_inputManager.gestureLeft = 0f; m_inputManager.gestureLeftRaw = 0f; @@ -475,7 +471,7 @@ namespace ml_lme } // Game settings - void OnGameSettingBoolChange(string p_name, bool p_state) + void OnGameSettingBoolChange(string p_name, bool p_state) { if(p_name == "ControlUseGripToGrab") m_gripToGrab = p_state; diff --git a/ml_lme/Properties/AssemblyInfo.cs b/ml_lme/Properties/AssemblyInfo.cs index 525b41d..872d5c1 100644 --- a/ml_lme/Properties/AssemblyInfo.cs +++ b/ml_lme/Properties/AssemblyInfo.cs @@ -1,10 +1,10 @@ using System.Reflection; [assembly: AssemblyTitle("LeapMotionExtension")] -[assembly: AssemblyVersion("1.3.8")] -[assembly: AssemblyFileVersion("1.3.8")] +[assembly: AssemblyVersion("1.3.9")] +[assembly: AssemblyFileVersion("1.3.9")] -[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] +[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] diff --git a/ml_lme/README.md b/ml_lme/README.md index f523f1e..901a93b 100644 --- a/ml_lme/README.md +++ b/ml_lme/README.md @@ -23,5 +23,6 @@ Available mod's settings in `Settings - Implementation - Leap Motion Tracking`: * **Model visibility:** shows Leap Motion controller model, useful for tracking visualizing, disabled by default. * **Visualize hands:** shows overlayed hands model, disabled by default. * **Interaction input:** enables in-game interactions (props, menu and etc.); `true` by default. +* **Recognize gestures:** sets avatar gestures (fist, gun, rock'n'roll and etc.) based on current fingers pose; `false` by default. * **Interact gesture threadhold:** activation limit for interaction based on hand gesture; 80 by default. * **Grip gesture threadhold:** activation limit for grip based on hand gesture; 40 by default. diff --git a/ml_lme/resources/menu.js b/ml_lme/resources/menu.js index b6f455e..82f9d4d 100644 --- a/ml_lme/resources/menu.js +++ b/ml_lme/resources/menu.js @@ -400,7 +400,7 @@ function inp_dropdown_mod_lme(_obj, _callbackName) {
-
Recognize Gestures:
+
Recognize gestures: