From 34fffc93647b8c689b3287aae5e93c65a9a13ce7 Mon Sep 17 00:00:00 2001 From: SDraw Date: Fri, 7 Oct 2022 23:40:08 +0000 Subject: [PATCH] Update README.md --- ml_amt/README.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/ml_amt/README.md b/ml_amt/README.md index accba38..cc15265 100644 --- a/ml_amt/README.md +++ b/ml_amt/README.md @@ -20,6 +20,8 @@ Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`: * **Pose transitions:** allows regular avatars animator to transit in crouch/prone states; default value - `true`. * Note: Avatar is considered as regular if its AAS animator doesn't have `Upright` parameter. * **Adjusted pose movement speed:** scales movement speed upon crouching/proning; default value - `true`. +* **Detect animations emote tag:** disables avatar's IK entirely if current animator state has `Emote` tag; default value - `true`; + * Note: Created as example for [propoused game feature](https://feedback.abinteractive.net/p/disabling-vr-ik-for-emotes-via-animator-state-tag-7b80d963-053a-41c0-86ac-e3d53c61c1e2). Available additional parameters for AAS animator: * **`Upright`:** defines linear coefficient between current viewpoint height and avatar's viewpoint height; float, range - [0.0, 1.0].