diff --git a/ml_lme/LeapTracked.cs b/ml_lme/LeapTracked.cs index ee7490a..b7936f4 100644 --- a/ml_lme/LeapTracked.cs +++ b/ml_lme/LeapTracked.cs @@ -156,6 +156,7 @@ namespace ml_lme if(PlayerSetup.Instance._animator.isHuman) { + m_hips = PlayerSetup.Instance._animator.GetBoneTransform(HumanBodyBones.Hips); m_poseHandler = new HumanPoseHandler(PlayerSetup.Instance._animator.avatar, PlayerSetup.Instance._animator.transform); m_poseHandler.GetHumanPose(ref m_pose);