diff --git a/README.md b/README.md index d0fbc08..2b3f8e8 100644 --- a/README.md +++ b/README.md @@ -4,12 +4,12 @@ Merged set of MelonLoader mods for ChilloutVR. | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| | Avatar Change Info | ml_aci | 1.0.3 | Retired | Retired | Superseded by `Extended Game Notifications` -| Avatar Motion Tweaker | ml_amt | 1.2.7 | Yes, update review | Working | +| Avatar Motion Tweaker | ml_amt | 1.2.7 | Yes | Working | | Desktop Head Tracking | ml_dht | 1.1.3 | Yes | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | | Extended Game Notifications | ml_egn | 1.0.2 | Yes | Working | Four Point Tracking | ml_fpt | 1.0.9 | Retired | Deprecated | In-game feature since 2022r170 update -| Leap Motion Extension | ml_lme | 1.3.4 | Yes | Working | -| Pickup Arm Movement | ml_pam | 1.0.3 | Yes | Working | -| Player Ragdoll Mod | ml_prm | 1.0.2 | Yes, update review | Working | +| Leap Motion Extension | ml_lme | 1.3.6 | Yes, update review | Working | +| Pickup Arm Movement | ml_pam | 1.0.4 | Yes | Working | +| Player Ragdoll Mod | ml_prm | 1.0.3 | Yes, update review | Working | | Server Connection Info | ml_sci | 1.0.2 | Retired | Retired | Superseded by `Extended Game Notifications` diff --git a/ml_lme/Properties/AssemblyInfo.cs b/ml_lme/Properties/AssemblyInfo.cs index ed513a5..8fdeb25 100644 --- a/ml_lme/Properties/AssemblyInfo.cs +++ b/ml_lme/Properties/AssemblyInfo.cs @@ -1,10 +1,11 @@ using System.Reflection; [assembly: AssemblyTitle("LeapMotionExtension")] -[assembly: AssemblyVersion("1.3.5")] -[assembly: AssemblyFileVersion("1.3.5")] +[assembly: AssemblyVersion("1.3.6")] +[assembly: AssemblyFileVersion("1.3.6")] -[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.5", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] +[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.3.6", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")] +[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] diff --git a/ml_prm/Properties/AssemblyInfo.cs b/ml_prm/Properties/AssemblyInfo.cs index 511e79b..8726bc2 100644 --- a/ml_prm/Properties/AssemblyInfo.cs +++ b/ml_prm/Properties/AssemblyInfo.cs @@ -1,10 +1,10 @@ using System.Reflection; [assembly: AssemblyTitle("PlayerRagdollMod")] -[assembly: AssemblyVersion("1.0.2")] -[assembly: AssemblyFileVersion("1.0.2")] +[assembly: AssemblyVersion("1.0.3")] +[assembly: AssemblyFileVersion("1.0.3")] -[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.2", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] +[assembly: MelonLoader.MelonInfo(typeof(ml_prm.PlayerRagdollMod), "PlayerRagdollMod", "1.0.3", "SDraw", "https://github.com/SDraw/ml_mods_cvr")] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonPriority(2)] [assembly: MelonLoader.MelonOptionalDependencies("BTKUILib")] diff --git a/ml_prm/README.md b/ml_prm/README.md index df89e18..d9c649f 100644 --- a/ml_prm/README.md +++ b/ml_prm/README.md @@ -24,6 +24,7 @@ Optional mod's settings page with [BTKUILib](https://github.com/BTK-Development/ * Note: Forcibly disabled in worlds that don't allow flight. * **View direction velocity:** apply velocity to camera view direction instead of player movement direction; `false` by default. * Note: Forcibly disabled in worlds that don't allow flight. +* **Jump recover:** enables recovering from ragdoll state by jumping; `false` by default. * **Velocity multiplier:** velocity force multiplier based on player's movement direction; `2.0` by default. * Note: Limited according to world's fly multiplier. * Note: Forcibly set to `1.0` in worlds that don't allow flight.