diff --git a/README.md b/README.md index 9cdb578..8a9438b 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ Merged set of MelonLoader mods for ChilloutVR. | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| | Avatar Change Info | ml_aci | 1.0.2 | Yes | Working | -| Avatar Motion Tweaker | ml_amt | 1.0.8 | On review | Working | +| Avatar Motion Tweaker | ml_amt | 1.0.9 | On review | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | | Four Point Tracking | ml_fpt | 1.0.4 | Yes | Working | | Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working | diff --git a/ml_amt/MotionTweaker.cs b/ml_amt/MotionTweaker.cs index 8f1dc33..dee04d2 100644 --- a/ml_amt/MotionTweaker.cs +++ b/ml_amt/MotionTweaker.cs @@ -237,14 +237,15 @@ namespace ml_amt if(!m_detectPose && m_avatarReady && !m_compatibleAvatar && PlayerSetup.Instance._inVr) { PlayerSetup.Instance._movementSystem.ChangeCrouch(false); - PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", false); PlayerSetup.Instance._movementSystem.ChangeProne(false); + PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Crouching", false); PlayerSetup.Instance.animatorManager.SetAnimatorParameterBool("Prone", false); } } public void SetProneLimit(float p_value) { - m_proneLimit = Mathf.Clamp(p_value, 0f, 1f); + if(!m_customProneLimit) + m_proneLimit = Mathf.Clamp(p_value, 0f, 1f); } } }