diff --git a/ml_amt/README.md b/ml_amt/README.md index 5f1a624..b666310 100644 --- a/ml_amt/README.md +++ b/ml_amt/README.md @@ -9,7 +9,7 @@ This mod adds features for AAS animator and avatar locomotion behaviour. * Put `ml_amt.dll` in `Mods` folder of game # Usage -Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`: +Available mod's settings in `Settings - IK - Avatar Motion Tweaker`: * **IK override while crouching:** disables legs locomotion/autostep upon HMD reaching `Crouch limit`; default value - `true`. * **Crouch limit:** defines crouch limit; default value - `65`. * Note: Can be overrided by avatar. For this avatar has to have child gameobject with name `CrouchLimit`, its Y-axis location will be used as limit, should be in range [0.0, 1.0]. diff --git a/ml_amt/resources/menu.js b/ml_amt/resources/menu.js index 78c7499..e2466f2 100644 --- a/ml_amt/resources/menu.js +++ b/ml_amt/resources/menu.js @@ -250,7 +250,7 @@ function inp_toggle_mod_amt(_obj, _callbackName) { `; - document.getElementById('settings-implementation').appendChild(l_block); + document.getElementById('settings-ik').appendChild(l_block); // Update sliders in new menu block let l_sliders = l_block.querySelectorAll('.inp_slider');