diff --git a/ml_lme/LeapInput.cs b/ml_lme/LeapInput.cs index f35c21e..b361737 100644 --- a/ml_lme/LeapInput.cs +++ b/ml_lme/LeapInput.cs @@ -381,7 +381,7 @@ namespace ml_lme } // Reset to default - SetGameFingersTracking(m_inVR && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue); + SetGameFingersTracking(m_inVR && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.SkeletalToggleValue); } OnInteractionChanged(Settings.Interaction); diff --git a/ml_pmc/PoseCopycat.cs b/ml_pmc/PoseCopycat.cs index 8ac5f94..de9e1c1 100644 --- a/ml_pmc/PoseCopycat.cs +++ b/ml_pmc/PoseCopycat.cs @@ -424,7 +424,7 @@ namespace ml_pmc } void RestoreFingerTracking() { - CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue); + CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.SkeletalToggleValue); IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking; if(!CVRInputManager.Instance.individualFingerTracking)