diff --git a/ml_prm/README.md b/ml_prm/README.md index a38a10b..11ce0b4 100644 --- a/ml_prm/README.md +++ b/ml_prm/README.md @@ -69,3 +69,4 @@ Available methods: * If ragdoll state is enabled during emote, remote players see whole emote playing while local player sees ragdolling. It's tied to how game handles remote players, currently can be prevented with (choose one): * Renaming avatar emote animations to not have default name or containing `Emote` substring. * Holding any movement key right after activating ragdoll state. + * Add transition from `Any state` to state with A-pose/T-pose animation and condition with `Ragdolled` parameter on main avatar's animator layer.