From 8c014e40d3cbcff2c21074c124fcc5a1f887536b Mon Sep 17 00:00:00 2001 From: SDraw Date: Sun, 10 Dec 2023 15:22:15 +0000 Subject: [PATCH] Update README.md --- ml_prm/README.md | 1 + 1 file changed, 1 insertion(+) diff --git a/ml_prm/README.md b/ml_prm/README.md index a38a10b..11ce0b4 100644 --- a/ml_prm/README.md +++ b/ml_prm/README.md @@ -69,3 +69,4 @@ Available methods: * If ragdoll state is enabled during emote, remote players see whole emote playing while local player sees ragdolling. It's tied to how game handles remote players, currently can be prevented with (choose one): * Renaming avatar emote animations to not have default name or containing `Emote` substring. * Holding any movement key right after activating ragdoll state. + * Add transition from `Any state` to state with A-pose/T-pose animation and condition with `Ragdolled` parameter on main avatar's animator layer.