From 9a262b2ded5c52083a3cc964091543510cd2442b Mon Sep 17 00:00:00 2001 From: SDraw Date: Tue, 11 Apr 2023 09:46:27 +0300 Subject: [PATCH] Minor fixes --- ml_prm/RagdollController.cs | 10 ++++++---- ml_prm/RagdollTrigger.cs | 9 ++------- 2 files changed, 8 insertions(+), 11 deletions(-) diff --git a/ml_prm/RagdollController.cs b/ml_prm/RagdollController.cs index db0e46c..de063e5 100644 --- a/ml_prm/RagdollController.cs +++ b/ml_prm/RagdollController.cs @@ -93,7 +93,7 @@ namespace ml_prm if(m_enabled && m_avatarReady && BodySystem.isCalibratedAsFullBody) BodySystem.TrackingPositionWeight = 0f; - if(!m_enabled && m_avatarReady && (m_customTrigger != null) && m_customTrigger.GetStateWithReset() && Settings.PointersReaction) + if((m_customTrigger != null) && m_customTrigger.GetStateWithReset() && !m_enabled && m_avatarReady && Settings.PointersReaction) SwitchRagdoll(); } @@ -277,7 +277,8 @@ namespace ml_prm foreach(Rigidbody l_body in m_rigidBodies) { l_body.drag = p_value; - l_body.WakeUp(); + if(m_enabled) + l_body.WakeUp(); } } } @@ -288,7 +289,8 @@ namespace ml_prm foreach(Rigidbody l_body in m_rigidBodies) { l_body.angularDrag = p_value; - l_body.WakeUp(); + if(m_enabled) + l_body.WakeUp(); } } } @@ -309,10 +311,10 @@ namespace ml_prm m_enabled = !m_enabled; MovementSystem.Instance.SetImmobilized(m_enabled); - PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote"); if(m_enabled) { + PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote"); if(BodySystem.isCalibratedAsFullBody) BodySystem.TrackingPositionWeight = 0f; diff --git a/ml_prm/RagdollTrigger.cs b/ml_prm/RagdollTrigger.cs index 4b05c67..83f987f 100644 --- a/ml_prm/RagdollTrigger.cs +++ b/ml_prm/RagdollTrigger.cs @@ -6,20 +6,15 @@ namespace ml_prm [DisallowMultipleComponent] class RagdollTrigger : MonoBehaviour { - static int ms_localPlayerLayer = 0; + static readonly int ms_localPlayerLayer = LayerMask.NameToLayer("PlayerLocal"); Collider m_lastCollider = null; bool m_triggered = false; - void Start() - { - ms_localPlayerLayer = LayerMask.NameToLayer("PlayerLocal"); - } - void OnTriggerEnter(Collider p_other) { CVRPointer l_pointer = p_other.gameObject.GetComponent(); - if((l_pointer != null) && l_pointer.type == "ragdoll" && p_other.gameObject.layer == ms_localPlayerLayer && (m_lastCollider != p_other)) + if((l_pointer != null) && (l_pointer.type == "ragdoll") && (p_other.gameObject.layer == ms_localPlayerLayer) && (m_lastCollider != p_other)) { m_lastCollider = p_other; m_triggered = true;