diff --git a/README.md b/README.md
index 2595306..353951a 100644
--- a/README.md
+++ b/README.md
@@ -3,16 +3,16 @@ Merged set of MelonLoader mods for ChilloutVR.
**Table for game build 2023r175:**
| Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) |
|:---------:|:----------:|:--------------:| :----------------------------------------------------------------|
-| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes
Update review |
-| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes
Update review |
-| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes
Update review |
-| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes
Update review |
-| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.8 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes
Update review |
-| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes
Update review |
-| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes
Update review |
-| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes
Update review |
-| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes
Update review |
-| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes
Update review |
+| [Avatar Motion Tweaker](/ml_amt/README.md) | ml_amt | 1.3.8 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| Yes |
+| [Avatar Synced Look](/ml_asl/README.md) | ml_asl | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| Yes |
+| [Better Fingers Tracking](/ml_bft/README.md) | ml_bft | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| Yes |
+| [Desktop Head Tracking](/ml_dht/README.md) | ml_dht | 1.2.2 [:arrow_down:](../../releases/latest/download/ml_dht.dll) | Yes |
+| [Leap Motion Extension](/ml_lme/README.md)| ml_lme | 1.4.9 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| Yes
Update review |
+| [Pickup Arm Movement](/ml_pam/README.md)| ml_pam | 1.1.1 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| Yes |
+| [Player Movement Copycat](/ml_pmc/README.md)| ml_pmc | 1.0.6 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| Yes |
+| [Player Ragdoll Mod](/ml_prm/README.md) | ml_prm | 1.1.4 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| Yes |
+| [Players Instance Notifier](/ml_pin/README.md) | ml_pin | 1.0.3 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| Yes |
+| [Vive Extended Input](/ml_vei/README.md) | ml_vei | 1.0.2 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| Yes |
**Archived mods:**
| Full name | Short name | Notes |
diff --git a/ml_lme/LeapInput.cs b/ml_lme/LeapInput.cs
index f1bf7b5..3ad041c 100644
--- a/ml_lme/LeapInput.cs
+++ b/ml_lme/LeapInput.cs
@@ -35,10 +35,10 @@ namespace ml_lme
m_inVR = Utils.IsInVR();
m_handRayLeft = LeapTracking.Instance.GetLeftHand().GetRoot().gameObject.AddComponent();
- m_handRayLeft.hand = true;
+ m_handRayLeft.hand = ABI_RC.Core.CVRHand.Left;
m_handRayLeft.generalMask = -269;
m_handRayLeft.isInteractionRay = true;
- //m_handRayLeft.triggerGazeEvents = false;
+ m_handRayLeft.triggerHoverEvents = false;
m_handRayLeft.holderRoot = m_handRayLeft.gameObject;
m_handRayLeft.attachmentDistance = 0f;
m_handRayLeft.uiMask = 32;
@@ -57,10 +57,10 @@ namespace ml_lme
m_handRayLeft.lineRenderer = m_lineLeft;
m_handRayRight = LeapTracking.Instance.GetRightHand().GetRoot().gameObject.AddComponent();
- m_handRayRight.hand = false;
+ m_handRayRight.hand = ABI_RC.Core.CVRHand.Right;
m_handRayRight.generalMask = -269;
m_handRayRight.isInteractionRay = true;
- //m_handRayRight.triggerGazeEvents = false;
+ m_handRayRight.triggerHoverEvents = false;
m_handRayRight.holderRoot = m_handRayRight.gameObject;
m_handRayRight.attachmentDistance = 0f;
m_handRayRight.uiMask = 32;
diff --git a/ml_lme/Properties/AssemblyInfo.cs b/ml_lme/Properties/AssemblyInfo.cs
index e760c52..936a74d 100644
--- a/ml_lme/Properties/AssemblyInfo.cs
+++ b/ml_lme/Properties/AssemblyInfo.cs
@@ -1,4 +1,4 @@
-[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.8", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
+[assembly: MelonLoader.MelonInfo(typeof(ml_lme.LeapMotionExtension), "LeapMotionExtension", "1.4.9", "SDraw", "https://github.com/SDraw/ml_mods_cvr")]
[assembly: MelonLoader.MelonGame(null, "ChilloutVR")]
[assembly: MelonLoader.MelonOptionalDependencies("ml_pmc")]
[assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)]
diff --git a/ml_lme/ml_lme.csproj b/ml_lme/ml_lme.csproj
index e7ac10b..bcd3c04 100644
--- a/ml_lme/ml_lme.csproj
+++ b/ml_lme/ml_lme.csproj
@@ -4,7 +4,7 @@
netstandard2.1
x64
LeapMotionExtension
- 1.4.8
+ 1.4.9
SDraw
None
LeapMotionExtension