diff --git a/README.md b/README.md index 3ec094a..9d07ae6 100644 --- a/README.md +++ b/README.md @@ -1,15 +1,15 @@ Merged set of MelonLoader mods for ChilloutVR. -**Table for game build 2023r177:** +**Table for game build 2024r177:** | Full name | Latest version | |:---------:|:--------------:| -|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.0 [:arrow_down:](../../releases/latest/download/ml_amt.dll)| -|[Avatar Synced Look](/ml_asl/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ml_asl.dll)| -|[Better Fingers Tracking](/ml_bft/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ml_bft.dll)| -|[Desktop Head Tracking](/ml_dht/README.md)|1.3.0 [:arrow_down:](../../releases/latest/download/ml_dht.dll)| -|[Leap Motion Extension](/ml_lme/README.md)| 1.6.0 [:arrow_down:](../../releases/latest/download/ml_lme.dll)| -|[Pickup Arm Movement](/ml_pam/README.md)|1.2.0 [:arrow_down:](../../releases/latest/download/ml_pam.dll)| -|[Player Movement Copycat](/ml_pmc/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ml_pmc.dll)| -|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.0 [:arrow_down:](../../releases/latest/download/ml_prm.dll)| -|[Players Instance Notifier](/ml_pin/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ml_ml_pin.dll)| -|[Vive Extended Input](/ml_vei/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ml_vei.dll)| +|[Avatar Motion Tweaker](/ml_amt/README.md)|1.5.0 [:arrow_down:](../../releases/latest/download/AvatarMotionTweaker.dll)| +|[Avatar Synced Look](/ml_asl/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/AvatarSyncedLook.dll)| +|[Better Fingers Tracking](/ml_bft/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/BetterFingersTracking.dll)| +|[Desktop Head Tracking](/ml_dht/README.md)|1.3.0 [:arrow_down:](../../releases/latest/download/DesktopHeadTracking.dll)| +|[Leap Motion Extension](/ml_lme/README.md)| 1.6.0 [:arrow_down:](../../releases/latest/download/LeapMotionExtension.dll)| +|[Pickup Arm Movement](/ml_pam/README.md)|1.2.0 [:arrow_down:](../../releases/latest/download/PickupArmMovement.dll)| +|[Player Movement Copycat](/ml_pmc/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/PlayerMovementCopycat.dll)| +|[Player Ragdoll Mod](/ml_prm/README.md)|1.2.0 [:arrow_down:](../../releases/latest/download/PlayerRagdollMod.dll)| +|[Players Instance Notifier](/ml_pin/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/PlayersInstanceNotifier.dll)| +|[Vive Extended Input](/ml_vei/README.md)|1.1.0 [:arrow_down:](../../releases/latest/download/ViveExtendedInput.dll)| diff --git a/ml_prm/PlayerRagdollMod.unitypackage b/ml_prm/PlayerRagdollMod.unitypackage new file mode 100644 index 0000000..4ef6987 Binary files /dev/null and b/ml_prm/PlayerRagdollMod.unitypackage differ diff --git a/ml_prm/README.md b/ml_prm/README.md index 4d10d51..28b3c3f 100644 --- a/ml_prm/README.md +++ b/ml_prm/README.md @@ -55,14 +55,13 @@ World creators can restrict ragdolling by creating empty game object with name ` # Unity Editor Script You can also trigger the ragdoll via animations on your avatar. To do this you need: -* Download and import the `ml_prm_editor_script.unitypackage` into your unity project +* Download and import the [`PlayerRagdollMod.unitypackage`](./PlayerRagdollMod.unitypackage) into your unity project * Add the component `Ragdoll Toggle` anywhere inside of your avatar's hierarchy. Now you can animate both parameters available: - **Should Override:** whether the animation should override the toggled state of the ragdoll. - **Is On:** whether the ragdoll state is On or Off (only works if `Should Override` is also On). -![](.github/img_01.png) Note: In order to work the game object needs to be active and the component enabled. # Mods integration