diff --git a/README.md b/README.md index e6dedf0..10588c3 100644 --- a/README.md +++ b/README.md @@ -4,9 +4,9 @@ Merged set of MelonLoader mods for ChilloutVR. | Full name | Short name | Latest version | Available in [CVRMA](https://github.com/knah/CVRMelonAssistant) | Current Status | Notes | |-----------|------------|----------------|-----------------------------------------------------------------|----------------|-------| | Avatar Change Info | ml_aci | 1.0.2 | Yes | Working | -| Avatar Motion Tweaker | ml_amt | 1.1.0 | On review | Working | -| Desktop Head Tracking | ml_dht | 1.0.2 | On review | Working | +| Avatar Motion Tweaker | ml_amt | 1.1.0 | Yes | Working | +| Desktop Head Tracking | ml_dht | 1.0.2 | Yes | Working | | Desktop Reticle Switch | ml_drs | 1.0.0 | Yes | Working | -| Four Point Tracking | ml_fpt | 1.0.6 | On review | Working | +| Four Point Tracking | ml_fpt | 1.0.6 | Yes | Working | | Leap Motion Extension | ml_lme | 1.1.8 | Yes | Working | | Server Connection Info | ml_sci | 1.0.1 | Yes | Working | diff --git a/ml_amt/README.md b/ml_amt/README.md index d4c00c1..accba38 100644 --- a/ml_amt/README.md +++ b/ml_amt/README.md @@ -13,8 +13,8 @@ Available mod's settings in `Settings - Implementation - Avatar Motion Tweaker`: * **IK override while crouching:** disables legs locomotion/autostep upon HMD reaching `Crouch limit`; default value - `true`. * **Crouch limit:** defines crouch limit; default value - `65`. * Note: Can be overrided by avatar. For this avatar has to have child gameobject with name `CrouchLimit`, its Y-axis location will be used as limit, should be in range [0.0, 1.0]. -* **IK override while crouching:** disables legs locomotion/autostep upon HMD reaching `Prone limit`; default value - `true`. -* **Prone limit:** defines second limit; default value - `30`. +* **IK override while proning:** disables legs locomotion/autostep upon HMD reaching `Prone limit`; default value - `true`. +* **Prone limit:** defines prone limit; default value - `30`. * Note: Can be overrided by avatar. For this avatar has to have child gameobject with name `ProneLimit`, its Y-axis location will be used as limit, should be in range [0.0, 1.0]. * **IK override while flying:** disables legs locomotion/autostep in fly mode; default value - `true`. * **Pose transitions:** allows regular avatars animator to transit in crouch/prone states; default value - `true`. diff --git a/ml_dht/README.md b/ml_dht/README.md index 690b2c4..b670375 100644 --- a/ml_dht/README.md +++ b/ml_dht/README.md @@ -20,10 +20,10 @@ Available mod's settings in `Settings - Implementation - Desktop Head Tracking`: * **Enabled:** enabled head tracking; default value - `false`. * **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`. * **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`. -* **Override face tracking:** Overrides and activates avatar's `VRC Face Tracking` components. List of used shapes: `Jaw_Open`, `Mouth_Pout`, `Mouth_Smile_Left`, `Mouth_Smile_Right`. +* **Override face tracking:** Overrides and activates avatar's `VRC Face Tracking` components. List of used shapes: `Jaw_Open`, `Mouth_Pout`, `Mouth_Smile_Left`, `Mouth_Smile_Right`; default value - `true`. # Known compatible tracking software * [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf) # Notes -* Blinking doesn't work for remote players to due [game's bug](https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network). +* Blinking doesn't work for remote players due to [game's bug](https://feedback.abinteractive.net/p/overrided-blinking-state-isn-t-copied-to-movement-data-from-network).