From cc8f711d09759f721340c36b66390c645e0521e4 Mon Sep 17 00:00:00 2001 From: SDraw Date: Sun, 7 May 2023 18:04:00 +0000 Subject: [PATCH] Update README.md --- ml_amt/README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/ml_amt/README.md b/ml_amt/README.md index e9a2eee..c3aab7b 100644 --- a/ml_amt/README.md +++ b/ml_amt/README.md @@ -29,6 +29,9 @@ Available mod's settings in `Settings - IK - Avatar Motion Tweaker`: * **Adjusted locomotion mass center:** automatically changes IK locomotion center if avatar has toe bones; default value - `true`. * Note: Compatible with [DesktopVRIK](https://github.com/NotAKidOnSteam/DesktopVRIK) and [FuckToes](https://github.com/NotAKidOnSteam/FuckToes). * **Scaled locomotion steps:** scales VRIK locomotion steps according to avatar height and scale; default value - `true`. +#### Fixes/overhauls options +* **Scaled locomotion jump:** scales locomotion jump according to relation between your player settings height and current avatar height (includes avatar scale); default value - `false`. + * Note: Disabled in worlds that don't allow flight. * **Alternative avatar collider scale:** applies slightly different approach to avatar collider size change; default value - `true`. * **Fix animation overrides (chairs, etc.):** fixes animations overriding for avatars with AAS; default value - `true`. * Note: This option is made to address [broken animator in chairs and combat worlds issue](https://feedback.abinteractive.net/p/gestures-getting-stuck-locally-upon-entering-vehicles-chairs).