From d537cab9bae44937ac37075f89054ad15b1eb44c Mon Sep 17 00:00:00 2001 From: SDraw Date: Fri, 2 Feb 2024 19:38:49 +0000 Subject: [PATCH] Better player rotation on unragdoll Blame @kafeijao for this --- ml_prm/RagdollController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/ml_prm/RagdollController.cs b/ml_prm/RagdollController.cs index 64a4171..c614a51 100644 --- a/ml_prm/RagdollController.cs +++ b/ml_prm/RagdollController.cs @@ -678,7 +678,7 @@ namespace ml_prm { if(CanUnragdoll()) { - BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.transform.rotation.eulerAngles, false, false); + BetterBetterCharacterController.Instance.TeleportPlayerTo(m_puppetReferences.hips.position, PlayerSetup.Instance.GetPlayerRotation().eulerAngles, false, false); TryRestoreMovement(); if(!Utils.IsWorldSafe()) {