using ABI.CCK.Components; using UnityEngine; namespace ml_prm { static class Utils { public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded); public static bool IsWorldSafe() => ((CVRWorld.Instance != null) && CVRWorld.Instance.allowFlying); public static float GetWorldFlyMultiplier() { float l_result = 1f; if(CVRWorld.Instance != null) l_result = CVRWorld.Instance.flyMultiplier; return l_result; } public static void CopyGlobal(this Transform p_source, Transform p_target) { p_target.position = p_source.position; p_target.rotation = p_source.rotation; } public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) { return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one); } } }