using ABI_RC.Core.InteractionSystem; using System; using System.Collections.Generic; namespace ml_bft { static class Settings { public enum MotionRangeType { WithController = 0, WithoutController } enum ModSetting { SkeletalInput = 0, MotionRange, ShowHands } public static bool SkeletalInput { get; private set; } = false; public static MotionRangeType MotionRange { get; private set; } = MotionRangeType.WithController; public static bool ShowHands { get; private set; } = false; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; public static event Action SkeletalInputChange; public static event Action MotionRangeChange; public static event Action ShowHandsChange; internal static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("BFT", null, true); ms_entries = new List() { ms_category.CreateEntry(ModSetting.SkeletalInput.ToString(), SkeletalInput), ms_category.CreateEntry(ModSetting.MotionRange.ToString(), (int)MotionRange), ms_category.CreateEntry(ModSetting.ShowHands.ToString(), ShowHands) }; SkeletalInput = (bool)ms_entries[(int)ModSetting.SkeletalInput].BoxedValue; MotionRange = (MotionRangeType)(int)ms_entries[(int)ModSetting.MotionRange].BoxedValue; ShowHands = (bool)ms_entries[(int)ModSetting.ShowHands].BoxedValue; MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action(OnToggleUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action(OnDropdownUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js")); ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void OnToggleUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.SkeletalInput: { SkeletalInput = bool.Parse(p_value); SkeletalInputChange?.Invoke(SkeletalInput); } break; case ModSetting.ShowHands: { ShowHands = bool.Parse(p_value); ShowHandsChange?.Invoke(ShowHands); } break; } ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value); } } static void OnDropdownUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.MotionRange: { MotionRange = (MotionRangeType)int.Parse(p_value); MotionRangeChange?.Invoke(MotionRange); } break; } ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value); } } } }