using UnityEngine; namespace ml_lme { class LeapHand { public enum FingerBone { ThumbMetacarpal = 0, ThumbProximal, ThumbIntermediate, ThumbDistal, IndexMetacarpal, IndexProximal, IndexIntermediate, IndexDistal, MiddleMetacarpal, MiddleProximal, MiddleIntermediate, MiddleDistal, RingMetacarpal, RingProximal, RingIntermediate, RingDistal, PinkyMetacarpal, PinkyProximal, PinkyIntermediate, PinkyDistal }; readonly Transform m_root = null; readonly Transform m_wrist = null; readonly GameObject m_mesh = null; readonly Transform[] m_fingersBones = null; readonly Quaternion[] m_initialRotations = null; public LeapHand(Transform p_root, bool p_left) { m_fingersBones = new Transform[20]; m_initialRotations = new Quaternion[20]; m_root = p_root; if(m_root != null) { m_mesh = m_root.Find(p_left ? "GenericHandL" : "GenericHandR")?.gameObject; m_wrist = m_root.Find(p_left ? "LeftHand/Wrist" : "RightHand/Wrist"); if(m_wrist != null) { m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point m_fingersBones[1] = m_wrist.Find("thumb_meta"); m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a"); m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b"); m_fingersBones[4] = m_wrist.Find("index_meta"); m_fingersBones[5] = m_wrist.Find("index_meta/index_a"); m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b"); m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c"); m_fingersBones[8] = m_wrist.Find("middle_meta"); m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a"); m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b"); m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c"); m_fingersBones[12] = m_wrist.Find("ring_meta"); m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a"); m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b"); m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c"); m_fingersBones[16] = m_wrist.Find("pinky_meta"); m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a"); m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b"); m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c"); } } for(int i = 0; i < 20; i++) { if(m_fingersBones[i] != null) m_initialRotations[i] = m_fingersBones[i].localRotation; } } public void Update(LeapParser.HandData p_data) { if(m_wrist != null) { m_wrist.position = p_data.m_position; m_wrist.rotation = p_data.m_rotation; for(int i = 0; i < 20; i++) { if(m_fingersBones[i] != null) { //m_fingersBones[i].position = p_data.m_fingerPosition[i]; m_fingersBones[i].rotation = p_data.m_fingerRotation[i]; } } m_wrist.localPosition = Vector3.zero; m_wrist.localRotation = Quaternion.identity; } } public void Reset() { if(m_wrist != null) { m_wrist.localPosition = Vector3.zero; m_wrist.localRotation = Quaternion.identity; } for(int i = 0; i < 20; i++) { if(m_fingersBones[i] != null) m_fingersBones[i].localRotation = m_initialRotations[i]; } } public Transform GetRoot() => m_root; public Transform GetWrist() => m_wrist; public Transform GetFingersBone(FingerBone p_bone) => m_fingersBones[(int)p_bone]; public void SetMeshActive(bool p_state) { if(m_mesh != null) m_mesh.SetActive(p_state); } } }