# Desktop Head Tracking This mod adds desktop head tracking based on data from memory-mapped file `head/data`. Refer to `TrackingData.cs` for reference in case of implementing own software. [![](.github/img_01.png)](https://youtu.be/jgcFhSNi9DM) # Features * Head rotation * Eyes gaze direction * Basic mouth shapes: open, smile and pout * Blinking # Installation * Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader) * Get [latest release DLL](../../../releases/latest): * Put `DesktopHeadTracking.dll` in `Mods` folder of game # Usage Available mod's settings in `Settings - Implementation - Desktop Head Tracking`: * **Enabled:** enables mod's activity; default value - `false`. * **Use head tracking:** enables head tracking; default value - `true`. * **Use eyes tracking:** enables eyes tracking; default value - `true`. * **Use face tracking:** enables mouth shapes tracking; default value - `true`. * **Note:** Your avatar should have configured `CVR Face Tracking` component. * **Use blinking:** uses blinking from data; default value - `true`. * **Mirrored movement:** mirrors movement and gaze along 0YZ plane; default value - `false`. * **Movement smoothing:** smoothing factor between new and old movement data; default value - `50`. # Known compatible tracking software * [VSeeFace](https://www.vseeface.icu) with [Tracking Data Parser mod](https://github.com/SDraw/ml_mods_vsf)