# Vive Eye Tracking This mod complements functionality of in-game SRanipal face tracking module and makes it work additionaly as eye tracking module. # Why? * Game has unfinished/unused and forcibly disabled eye tracking code that actually uses SRanipal API instead of TobiiXR. * Implemented native TobiiXR eye tracking is very unreliable. It freezes main thread with 66% chance at game launch and has limited detection of eyes openness. # Benefits? * SRanipal API supports ranged eyes openness detection, unlike TobiiXR. You can finally squint now. * There is no main thread freeze at game launch. * Ready for future game update with separated eyes blinking (currently only nightly). # Installation * Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader) * Get [latest release DLL](../../../releases/latest): * Put `ViveEyeTracking.dll` in `Mods` folder of game # Usage Available mod's settings in `Settings - Implementation - Vive Eye Tracking`: * **Enable eye tracking:** eye tracking state; `true` by default. * Note: If Vive face tracking is already running, enabling requires Vive face tracking restart. * **Gaze smoothing:** smoothing of gaze point; 5 by default. * **Debug gizmos:** show debug lines of SRanipal gazes directions and calculated gaze point; `false` by default. # Notes * Made primarily for Vive Pro Eye and SRanipal tracking.