using ABI_RC.Core.InteractionSystem; using cohtml; using System; using System.Collections.Generic; namespace ml_amt { static class Settings { enum ModSetting { IKOverrideCrouch = 0, CrouchLimit, IKOverrideProne, ProneLimit, PoseTransitions, AdjustedMovement, IKOverrideFly, IKOverrideJump, DetectEmotes, FollowHips, CollisionScale, ScaledSteps, MassCenter, OverrideFix }; public static bool IKOverrideCrouch { get; private set; } = true; public static float CrouchLimit { get; private set; } = 0.65f; public static bool IKOverrideProne { get; private set; } = true; public static float ProneLimit { get; private set; } = 0.3f; public static bool PoseTransitions { get; private set; } = true; public static bool AdjustedMovement { get; private set; } = true; public static bool IKOverrideFly { get; private set; } = true; public static bool IKOverrideJump { get; private set; } = true; public static bool DetectEmotes { get; private set; } = true; public static bool FollowHips { get; private set; } = true; public static bool MassCenter { get; private set; } = true; public static bool ScaledSteps { get; private set; } = true; public static bool CollisionScale { get; private set; } = true; public static bool OverrideFix { get; private set; } = true; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; static public event Action IKOverrideCrouchChange; static public event Action CrouchLimitChange; static public event Action IKOverrideProneChange; static public event Action ProneLimitChange; static public event Action PoseTransitionsChange; static public event Action AdjustedMovementChange; static public event Action IKOverrideFlyChange; static public event Action IKOverrideJumpChange; static public event Action DetectEmotesChange; static public event Action FollowHipsChange; static public event Action MassCenterChange; static public event Action ScaledStepsChange; static public event Action CollisionScaleChange; static public event Action OverrideFixChange; internal static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT", null, true); ms_entries = new List() { ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), IKOverrideCrouch), ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), (int)(CrouchLimit * 100f)), ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), IKOverrideProne), ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), (int)(ProneLimit * 100f)), ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), PoseTransitions), ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), AdjustedMovement), ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), IKOverrideFly), ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), IKOverrideJump), ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), DetectEmotes), ms_category.CreateEntry(ModSetting.FollowHips.ToString(), FollowHips), ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter), ms_category.CreateEntry(ModSetting.ScaledSteps.ToString(), ScaledSteps), ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), CollisionScale), ms_category.CreateEntry(ModSetting.OverrideFix.ToString(), OverrideFix) }; Load(); MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpSlider", new Action(OnSliderUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpToggle", new Action(OnToggleUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingAMT", l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void Load() { IKOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue; CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f; IKOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue; ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f; PoseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue; AdjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue; IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue; IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue; DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue; FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue; MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue; ScaledSteps = (bool)ms_entries[(int)ModSetting.ScaledSteps].BoxedValue; CollisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue; OverrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue; } static void OnSliderUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.CrouchLimit: { CrouchLimit = int.Parse(p_value) * 0.01f; CrouchLimitChange?.Invoke(CrouchLimit); } break; case ModSetting.ProneLimit: { ProneLimit = int.Parse(p_value) * 0.01f; ProneLimitChange?.Invoke(ProneLimit); } break; } ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value); } } static void OnToggleUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.IKOverrideCrouch: { IKOverrideCrouch = bool.Parse(p_value); IKOverrideCrouchChange?.Invoke(IKOverrideCrouch); } break; case ModSetting.IKOverrideProne: { IKOverrideProne = bool.Parse(p_value); IKOverrideProneChange?.Invoke(IKOverrideProne); } break; case ModSetting.PoseTransitions: { PoseTransitions = bool.Parse(p_value); PoseTransitionsChange?.Invoke(PoseTransitions); } break; case ModSetting.AdjustedMovement: { AdjustedMovement = bool.Parse(p_value); AdjustedMovementChange?.Invoke(AdjustedMovement); } break; case ModSetting.IKOverrideFly: { IKOverrideFly = bool.Parse(p_value); IKOverrideFlyChange?.Invoke(IKOverrideFly); } break; case ModSetting.IKOverrideJump: { IKOverrideJump = bool.Parse(p_value); IKOverrideJumpChange?.Invoke(IKOverrideJump); } break; case ModSetting.DetectEmotes: { DetectEmotes = bool.Parse(p_value); DetectEmotesChange?.Invoke(DetectEmotes); } break; case ModSetting.FollowHips: { FollowHips = bool.Parse(p_value); FollowHipsChange?.Invoke(FollowHips); } break; case ModSetting.MassCenter: { MassCenter = bool.Parse(p_value); MassCenterChange?.Invoke(MassCenter); } break; case ModSetting.ScaledSteps: { ScaledSteps = bool.Parse(p_value); ScaledStepsChange?.Invoke(ScaledSteps); } break; case ModSetting.CollisionScale: { CollisionScale = bool.Parse(p_value); CollisionScaleChange?.Invoke(CollisionScale); } break; case ModSetting.OverrideFix: { OverrideFix = bool.Parse(p_value); OverrideFixChange?.Invoke(OverrideFix); } break; } ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value); } } } }