using System.Reflection; using ml_vei.Properties; [assembly: AssemblyVersion(AssemblyInfoParams.Version)] [assembly: AssemblyFileVersion(AssemblyInfoParams.Version)] [assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)] [assembly: AssemblyTitle(nameof(ml_vei.ViveExtendedInput))] [assembly: AssemblyCompany(AssemblyInfoParams.Author)] [assembly: AssemblyProduct(nameof(ml_vei.ViveExtendedInput))] [assembly: MelonLoader.MelonInfo( typeof(ml_vei.ViveExtendedInput), nameof(ml_vei.ViveExtendedInput), AssemblyInfoParams.Version, AssemblyInfoParams.Author, "https://github.com/SDraw/ml_mods_cvr" )] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] namespace ml_vei.Properties; internal static class AssemblyInfoParams { public const string Version = "1.1.2"; public const string Author = "SDraw"; }