using ABI_RC.Core.InteractionSystem; using cohtml; using System; using System.Collections.Generic; namespace ml_dht { static class Settings { enum ModSetting { Enabled = 0, EyeTracking, Blinking, Mirrored, Smoothing, FaceOverride } static bool ms_enabled = false; static bool ms_eyeTracking = true; static bool ms_blinking = true; static bool ms_mirrored = false; static float ms_smoothing = 0.5f; static bool ms_faceOverride = true; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; static public event Action EnabledChange; static public event Action EyeTrackingChange; static public event Action BlinkingChange; static public event Action MirroredChange; static public event Action SmoothingChange; static public event Action FaceOverrideChange; public static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("DHT"); ms_entries = new List(); ms_entries.Add(ms_category.CreateEntry(ModSetting.Enabled.ToString(), false)); ms_entries.Add(ms_category.CreateEntry(ModSetting.EyeTracking.ToString(), true)); ms_entries.Add(ms_category.CreateEntry(ModSetting.Blinking.ToString(), true)); ms_entries.Add(ms_category.CreateEntry(ModSetting.Mirrored.ToString(), false)); ms_entries.Add(ms_category.CreateEntry(ModSetting.Smoothing.ToString(), 50)); ms_entries.Add(ms_category.CreateEntry(ModSetting.FaceOverride.ToString(), true)); Load(); MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpSlider", new Action(OnSliderUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_DHT_Call_InpToggle", new Action(OnToggleUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingDHT", l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void Load() { ms_enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue; ms_eyeTracking = (bool)ms_entries[(int)ModSetting.EyeTracking].BoxedValue; ms_blinking = (bool)ms_entries[(int)ModSetting.Blinking].BoxedValue; ms_mirrored = (bool)ms_entries[(int)ModSetting.Mirrored].BoxedValue; ms_smoothing = ((int)ms_entries[(int)ModSetting.Smoothing].BoxedValue) * 0.01f; ms_faceOverride = (bool)ms_entries[(int)ModSetting.FaceOverride].BoxedValue; } static void OnSliderUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.Smoothing: { ms_smoothing = int.Parse(p_value) * 0.01f; SmoothingChange?.Invoke(ms_smoothing); } break; } ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value); } } static void OnToggleUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.Enabled: { ms_enabled = bool.Parse(p_value); EnabledChange?.Invoke(ms_enabled); } break; case ModSetting.EyeTracking: { ms_eyeTracking = bool.Parse(p_value); EyeTrackingChange?.Invoke(ms_eyeTracking); } break; case ModSetting.Blinking: { ms_blinking = bool.Parse(p_value); BlinkingChange?.Invoke(ms_blinking); } break; case ModSetting.Mirrored: { ms_mirrored = bool.Parse(p_value); MirroredChange?.Invoke(ms_mirrored); } break; case ModSetting.FaceOverride: { ms_faceOverride = bool.Parse(p_value); FaceOverrideChange?.Invoke(ms_faceOverride); } break; } ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value); } } public static bool Enabled { get => ms_enabled; } public static bool EyeTracking { get => ms_eyeTracking; } public static bool Blinking { get => ms_blinking; } public static bool Mirrored { get => ms_mirrored; } public static float Smoothing { get => ms_smoothing; } public static bool FaceOverride { get => ms_faceOverride; } } }