using ABI_RC.Core.Player; using System.Linq; using UnityEngine; namespace ml_lme { static class Utils { public static bool AreKnucklesInUse() => PlayerSetup.Instance._trackerManager.trackerNames.Contains("knuckles"); public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) { return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one); } public static void Swap(ref T lhs, ref T rhs) { T temp = lhs; lhs = rhs; rhs = temp; } } }