using ABI.CCK.Components; using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.Player; using ABI_RC.Core.Savior; using ABI_RC.Systems.IK.SubSystems; using ABI_RC.Systems.MovementSystem; using RootMotion.Dynamics; using RootMotion.FinalIK; using System.Collections.Generic; using UnityEngine; namespace ml_prm { [DisallowMultipleComponent] public class RagdollController : MonoBehaviour { public static RagdollController Instance { get; private set; } = null; VRIK m_vrIK = null; float m_vrIkWeight = 1f; bool m_inVr = false; bool m_enabled = false; readonly List m_rigidBodies = null; readonly List m_colliders = null; Transform m_puppetRoot = null; Transform m_puppet = null; BipedRagdollReferences m_puppetReferences; readonly List> m_boneLinks = null; readonly List> m_jointAnchors = null; bool m_avatarReady = false; Vector3 m_lastPosition = Vector3.zero; Vector3 m_velocity = Vector3.zero; Vector3 m_ragdollLastPos = Vector3.zero; RagdollToggle m_avatarRagdollToggle = null; RagdollTrigger m_customTrigger = null; AvatarBoolParameter m_ragdolledParameter = null; readonly PhysicMaterial m_physicsMaterial = null; bool m_reachedGround = true; float m_groundedTime = 0f; float m_downTime = float.MinValue; internal RagdollController() { if(Instance == null) Instance = this; m_rigidBodies = new List(); m_colliders = new List(); m_boneLinks = new List>(); m_jointAnchors = new List>(); m_physicsMaterial = new PhysicMaterial("Ragdoll"); m_physicsMaterial.dynamicFriction = 0.5f; m_physicsMaterial.staticFriction = 0.5f; m_physicsMaterial.frictionCombine = PhysicMaterialCombine.Average; m_physicsMaterial.bounciness = 0f; m_physicsMaterial.bounceCombine = PhysicMaterialCombine.Average; } ~RagdollController() { if(Instance == this) Instance = null; } // Unity events void Start() { m_inVr = Utils.IsInVR(); m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform; m_puppetRoot.parent = PlayerSetup.Instance.transform; m_puppetRoot.localPosition = Vector3.zero; m_puppetRoot.localRotation = Quaternion.identity; m_customTrigger = MovementSystem.Instance.proxyCollider.gameObject.AddComponent(); Settings.MovementDragChange += this.OnMovementDragChange; Settings.AngularDragChange += this.OnAngularDragChange; Settings.GravityChange += this.OnGravityChange; Settings.SlipperinessChange += this.OnPhysicsMaterialChange; Settings.BouncinessChange += this.OnPhysicsMaterialChange; } void OnDestroy() { if(m_customTrigger != null) { Object.Destroy(m_customTrigger); m_customTrigger = null; } Settings.MovementDragChange -= this.OnMovementDragChange; Settings.AngularDragChange -= this.OnAngularDragChange; Settings.GravityChange -= this.OnGravityChange; Settings.SlipperinessChange -= this.OnPhysicsMaterialChange; Settings.BouncinessChange -= this.OnPhysicsMaterialChange; } void Update() { if(m_avatarReady && m_enabled) { Vector3 l_dif = m_puppetReferences.hips.position - m_ragdollLastPos; PlayerSetup.Instance.transform.position += l_dif; m_puppetReferences.hips.position -= l_dif; m_ragdollLastPos = m_puppetReferences.hips.position; } if(m_avatarReady && !m_enabled) { Vector3 l_pos = PlayerSetup.Instance.transform.position; m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f; m_lastPosition = l_pos; if(!m_reachedGround && MovementSystem.Instance.IsGrounded()) { m_groundedTime += Time.deltaTime; if(m_groundedTime >= 0.25f) m_reachedGround = true; } } if(m_avatarReady && m_enabled && !BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 0f; if(m_avatarReady && m_enabled && Settings.AutoRecover) { m_downTime += Time.deltaTime; if(m_downTime >= Settings.RecoverDelay) { SwitchRagdoll(); m_downTime = float.MinValue; // One attepmt to recover } } if((m_avatarRagdollToggle != null) && m_avatarRagdollToggle.isActiveAndEnabled && m_avatarRagdollToggle.shouldOverride && (m_enabled != m_avatarRagdollToggle.isOn)) SwitchRagdoll(); if((m_customTrigger != null) && m_customTrigger.GetStateWithReset() && m_avatarReady && !m_enabled && Settings.PointersReaction) SwitchRagdoll(); if(Settings.Hotkey && Input.GetKeyDown(KeyCode.R) && !ViewManager.Instance.isGameMenuOpen()) SwitchRagdoll(); if(m_avatarReady && m_enabled && CVRInputManager.Instance.jump && Settings.JumpRecover) SwitchRagdoll(); } void LateUpdate() { if(m_avatarReady) { if(m_enabled) { if(!BodySystem.isCalibrating) { BodySystem.TrackingPositionWeight = 0f; foreach(var l_link in m_boneLinks) l_link.Item1.CopyGlobal(l_link.Item2); } } else { foreach(var l_link in m_boneLinks) l_link.Item2.CopyGlobal(l_link.Item1); } } } // Game events internal void OnAvatarClear() { if(m_enabled && (MovementSystem.Instance != null)) MovementSystem.Instance.SetImmobilized(false); if(m_puppet != null) Object.Destroy(m_puppet.gameObject); m_puppet = null; m_vrIK = null; m_enabled = false; m_avatarReady = false; m_avatarRagdollToggle = null; m_ragdolledParameter = null; m_rigidBodies.Clear(); m_colliders.Clear(); m_puppetReferences = new BipedRagdollReferences(); m_boneLinks.Clear(); m_jointAnchors.Clear(); m_reachedGround = true; m_groundedTime = 0f; m_downTime = float.MinValue; m_puppetRoot.localScale = Vector3.one; } internal void OnAvatarSetup() { m_inVr = Utils.IsInVR(); if(PlayerSetup.Instance._animator.isHuman) { BipedRagdollReferences l_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator); m_puppet = new GameObject("Root").transform; m_puppet.parent = m_puppetRoot; m_puppet.localPosition = Vector3.zero; m_puppet.localRotation = Quaternion.identity; m_puppetReferences.root = m_puppet; m_puppetReferences.hips = CloneTransform(l_avatarReferences.hips, m_puppetReferences.root, "Hips"); m_puppetReferences.spine = CloneTransform(l_avatarReferences.spine, m_puppetReferences.hips, "Spine"); if(l_avatarReferences.chest != null) m_puppetReferences.chest = CloneTransform(l_avatarReferences.chest, m_puppetReferences.spine, "Chest"); m_puppetReferences.head = CloneTransform(l_avatarReferences.head, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "Head"); m_puppetReferences.leftUpperArm = CloneTransform(l_avatarReferences.leftUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "LeftUpperArm"); m_puppetReferences.leftLowerArm = CloneTransform(l_avatarReferences.leftLowerArm, m_puppetReferences.leftUpperArm, "LeftLowerArm"); m_puppetReferences.leftHand = CloneTransform(l_avatarReferences.leftHand, m_puppetReferences.leftLowerArm, "LeftHand"); m_puppetReferences.rightUpperArm = CloneTransform(l_avatarReferences.rightUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "RightUpperArm"); m_puppetReferences.rightLowerArm = CloneTransform(l_avatarReferences.rightLowerArm, m_puppetReferences.rightUpperArm, "RightLowerArm"); m_puppetReferences.rightHand = CloneTransform(l_avatarReferences.rightHand, m_puppetReferences.rightLowerArm, "RightHand"); m_puppetReferences.leftUpperLeg = CloneTransform(l_avatarReferences.leftUpperLeg, m_puppetReferences.hips, "LeftUpperLeg"); m_puppetReferences.leftLowerLeg = CloneTransform(l_avatarReferences.leftLowerLeg, m_puppetReferences.leftUpperLeg, "LeftLowerLeg"); m_puppetReferences.leftFoot = CloneTransform(l_avatarReferences.leftFoot, m_puppetReferences.leftLowerLeg, "LeftFoot"); m_puppetReferences.rightUpperLeg = CloneTransform(l_avatarReferences.rightUpperLeg, m_puppetReferences.hips, "RightUpperLeg"); m_puppetReferences.rightLowerLeg = CloneTransform(l_avatarReferences.rightLowerLeg, m_puppetReferences.rightUpperLeg, "RightLowerLeg"); m_puppetReferences.rightFoot = CloneTransform(l_avatarReferences.rightFoot, m_puppetReferences.rightLowerLeg, "RightFoot"); // Move to world origin to overcome possible issues, maybe? m_puppetRoot.position = Vector3.zero; m_puppetRoot.rotation = Quaternion.identity; BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences); l_options.joints = RagdollCreator.JointType.Character; BipedRagdollCreator.Create(m_puppetReferences, l_options); Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms(); Transform[] l_avatarTransforms = l_avatarReferences.GetRagdollTransforms(); for(int i = 0; i < l_puppetTransforms.Length; i++) { if(l_puppetTransforms[i] != null) { Rigidbody l_body = l_puppetTransforms[i].GetComponent(); if(l_body != null) { m_rigidBodies.Add(l_body); l_body.isKinematic = true; l_body.angularDrag = Settings.AngularDrag; l_body.drag = (Utils.IsWorldSafe() ? Settings.MovementDrag : 1f); l_body.useGravity = (!Utils.IsWorldSafe() || Settings.Gravity); l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; } CharacterJoint l_joint = l_puppetTransforms[i].GetComponent(); if(l_joint != null) { l_joint.enablePreprocessing = false; l_joint.enableProjection = true; m_jointAnchors.Add(System.Tuple.Create(l_joint, l_joint.connectedAnchor)); } Collider l_collider = l_puppetTransforms[i].GetComponent(); if(l_collider != null) { Physics.IgnoreCollision(l_collider, MovementSystem.Instance.proxyCollider, true); Physics.IgnoreCollision(l_collider, MovementSystem.Instance.controller, true); Physics.IgnoreCollision(l_collider, MovementSystem.Instance.forceCollider, true); l_collider.enabled = false; l_collider.sharedMaterial = m_physicsMaterial; l_collider.material = m_physicsMaterial; m_colliders.Add(l_collider); } if(l_avatarTransforms[i] != null) m_boneLinks.Add(System.Tuple.Create(l_puppetTransforms[i], l_avatarTransforms[i])); } } // And return back m_puppetRoot.localPosition = Vector3.zero; m_puppetRoot.localRotation = Quaternion.identity; m_puppetRoot.gameObject.SetActive(false); m_vrIK = PlayerSetup.Instance._avatar.GetComponent(); if(m_vrIK != null) { m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate); m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate); } m_avatarRagdollToggle = PlayerSetup.Instance._avatar.GetComponentInChildren(true); m_ragdolledParameter = new AvatarBoolParameter("Ragdolled", PlayerSetup.Instance.animatorManager); m_avatarReady = true; } } internal void OnAvatarScaling(float p_scaleDifference) { if(m_avatarReady) { m_puppetRoot.localScale = Vector3.one * p_scaleDifference; foreach(var l_pair in m_jointAnchors) l_pair.Item1.connectedAnchor = l_pair.Item2 * p_scaleDifference; } } internal void OnSeatSitDown(CVRSeat p_seat) { if(m_avatarReady && m_enabled && !p_seat.occupied) SwitchRagdoll(); } internal void OnStartCalibration() { if(m_avatarReady && m_enabled) SwitchRagdoll(); } internal void OnWorldSpawn() { if(m_avatarReady && m_enabled) SwitchRagdoll(); OnGravityChange(Settings.Gravity); OnPhysicsMaterialChange(true); OnMovementDragChange(Settings.MovementDrag); } internal void OnCombatDown() { if(m_avatarReady && !m_enabled && Settings.CombatReaction) { m_reachedGround = true; SwitchRagdoll(); } } internal void OnToggleFlight() { if(m_avatarReady && m_enabled && MovementSystem.Instance.flying) SwitchRagdoll(); } // IK updates void OnIKPreUpdate() { if(m_enabled) { m_vrIkWeight = m_vrIK.solver.IKPositionWeight; m_vrIK.solver.IKPositionWeight = 0f; } } void OnIKPostUpdate() { if(m_enabled) m_vrIK.solver.IKPositionWeight = m_vrIkWeight; else { foreach(var l_link in m_boneLinks) l_link.Item2.CopyGlobal(l_link.Item1); } } // Settings void OnMovementDragChange(float p_value) { if(m_avatarReady) { float l_drag = (Utils.IsWorldSafe() ? p_value : 1f); foreach(Rigidbody l_body in m_rigidBodies) { l_body.drag = l_drag; if(m_enabled) l_body.WakeUp(); } } } void OnAngularDragChange(float p_value) { if(m_avatarReady) { foreach(Rigidbody l_body in m_rigidBodies) { l_body.angularDrag = p_value; if(m_enabled) l_body.WakeUp(); } } } void OnGravityChange(bool p_state) { if(m_avatarReady) { bool l_gravity = (!Utils.IsWorldSafe() || p_state); foreach(Rigidbody l_body in m_rigidBodies) l_body.useGravity = l_gravity; } } void OnPhysicsMaterialChange(bool p_state) { if(m_physicsMaterial != null) { bool l_slipperiness = (Settings.Slipperiness && Utils.IsWorldSafe()); bool l_bounciness = (Settings.Bounciness && Utils.IsWorldSafe()); m_physicsMaterial.dynamicFriction = (l_slipperiness ? 0f : 0.5f); m_physicsMaterial.staticFriction = (l_slipperiness ? 0f : 0.5f); m_physicsMaterial.frictionCombine = (l_slipperiness ? PhysicMaterialCombine.Minimum : PhysicMaterialCombine.Average); m_physicsMaterial.bounciness = (l_bounciness ? 1f : 0f); m_physicsMaterial.bounceCombine = (l_bounciness ? PhysicMaterialCombine.Maximum : PhysicMaterialCombine.Average); } } // Arbitrary public void SwitchRagdoll() { if(m_avatarReady) { if(!m_enabled) { if(IsSafeToRagdoll() && m_reachedGround) { // Eject player from seat if(MovementSystem.Instance.lastSeat != null) { Vector3 l_pos = PlayerSetup.Instance.transform.position; Quaternion l_rot = PlayerSetup.Instance.transform.rotation; if(MetaPort.Instance.isUsingVr) { MetaPort.Instance.isUsingVr = false; MovementSystem.Instance.lastSeat.ExitSeat(); MetaPort.Instance.isUsingVr = true; } else MovementSystem.Instance.lastSeat.ExitSeat(); PlayerSetup.Instance.transform.position = l_pos; PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f); } if(MovementSystem.Instance.flying) MovementSystem.Instance.ChangeFlight(false); MovementSystem.Instance.SetImmobilized(true); PlayerSetup.Instance.animatorManager.SetAnimatorParameterTrigger("CancelEmote"); m_ragdolledParameter.SetValue(true); if(!BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 0f; if(!Utils.IsWorldSafe()) { m_reachedGround = false; // Force player to unragdoll and reach ground first m_groundedTime = 0f; } m_puppetRoot.gameObject.SetActive(true); foreach(Rigidbody l_body in m_rigidBodies) l_body.isKinematic = false; Vector3 l_velocity = Vector3.ClampMagnitude(m_velocity * (Utils.IsWorldSafe() ? Settings.VelocityMultiplier : 1f), Utils.GetWorldMovementLimit()); if(Settings.ViewVelocity && Utils.IsWorldSafe()) { float l_mag = l_velocity.magnitude; l_velocity = PlayerSetup.Instance.GetActiveCamera().transform.forward * l_mag; } foreach(Rigidbody l_body in m_rigidBodies) { l_body.velocity = l_velocity; l_body.angularVelocity = Vector3.zero; } foreach(Collider l_collider in m_colliders) l_collider.enabled = true; m_ragdollLastPos = m_puppetReferences.hips.position; m_downTime = 0f; m_enabled = true; } } else { if(IsSafeToUnragdoll()) { MovementSystem.Instance.SetImmobilized(false); if(!Utils.IsWorldSafe()) { Vector3 l_vec = MovementSystem.Instance.GetAppliedGravity(); l_vec.y = Mathf.Clamp(l_vec.y, float.MinValue, 0f); MovementSystem.Instance.SetAppliedGravity(l_vec); } m_ragdolledParameter.SetValue(false); if(!BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 1f; m_puppetRoot.gameObject.SetActive(false); foreach(Rigidbody l_body in m_rigidBodies) l_body.isKinematic = true; PlayerSetup.Instance.transform.position = m_puppetReferences.hips.position; if(m_inVr) PlayerSetup.Instance.transform.position -= (PlayerSetup.Instance.transform.rotation * PlayerSetup.Instance._avatar.transform.localPosition); foreach(Collider l_collider in m_colliders) l_collider.enabled = false; if(m_vrIK != null) m_vrIK.solver.Reset(); m_lastPosition = PlayerSetup.Instance.transform.position; m_velocity = Vector3.zero; m_downTime = float.MinValue; m_enabled = false; } } } } public bool IsRagdolled() => (m_avatarReady && m_enabled); static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name) { Transform l_target = new GameObject(p_name).transform; l_target.parent = p_parent; p_source.CopyGlobal(l_target); return l_target; } static bool IsSafeToRagdoll() { bool l_result = true; l_result &= !BodySystem.isCalibrating; // Not calibrating l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown); // Non-combat world or not dead return l_result; } static bool IsSafeToUnragdoll() { bool l_result = true; l_result &= ((CombatSystem.Instance == null) || !CombatSystem.Instance.isDown); // Non-combat world or not dead return l_result; } } }