using ABI_RC.Systems.MovementSystem; using RootMotion.FinalIK; using System.Reflection; using UnityEngine; namespace ml_amt { static class Utils { static readonly FieldInfo ms_grounded = typeof(MovementSystem).GetField("_isGrounded", BindingFlags.NonPublic | BindingFlags.Instance); static readonly FieldInfo ms_groundedRaw = typeof(MovementSystem).GetField("_isGroundedRaw", BindingFlags.NonPublic | BindingFlags.Instance); static readonly FieldInfo ms_hasToes = typeof(IKSolverVR).GetField("hasToes", BindingFlags.NonPublic | BindingFlags.Instance); static MethodInfo ms_getSineKeyframes = typeof(IKSolverVR).GetMethod("GetSineKeyframes", BindingFlags.NonPublic | BindingFlags.Static); public static bool IsInVR() => ((ABI_RC.Core.Savior.CheckVR.Instance != null) && ABI_RC.Core.Savior.CheckVR.Instance.hasVrDeviceLoaded); public static bool IsGrounded(this MovementSystem p_instance) => (bool)ms_grounded.GetValue(MovementSystem.Instance); public static bool IsGroundedRaw(this MovementSystem p_instance) => (bool)ms_groundedRaw.GetValue(MovementSystem.Instance); public static bool HasToes(this IKSolverVR p_instance) => (bool)ms_hasToes.GetValue(p_instance); public static Keyframe[] GetSineKeyframes(float p_mag) { return (Keyframe[])ms_getSineKeyframes.Invoke(null, new object[] { p_mag }); } // Engine extensions public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) { return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one); } } }