using ABI_RC.Core.Player; using ABI_RC.Systems.IK; using ABI_RC.Systems.IK.SubSystems; using ABI_RC.Systems.InputManagement; using ABI_RC.Systems.Movement; using ABI_RC.Systems.VRModeSwitch; using RootMotion.FinalIK; using UnityEngine; namespace ml_pmc { [DisallowMultipleComponent] public class PoseCopycat : MonoBehaviour { static readonly Vector4 ms_pointVector = new Vector4(0f, 0f, 0f, 1f); static public PoseCopycat Instance { get; private set; } = null; static internal System.Action OnActivityChange; Animator m_animator = null; VRIK m_vrIk = null; float m_ikWeight = 1f; LookAtIK m_lookAtIk = null; float m_lookIkWeight = 1f; bool m_sitting = false; bool m_inVr = false; bool m_active = false; float m_distanceLimit = float.MaxValue; bool m_fingerTracking = false; HumanPoseHandler m_poseHandler = null; HumanPose m_pose; PuppetParser m_puppetParser = null; void Start() { if(Instance == null) Instance = this; } void OnDestroy() { if(Instance == this) Instance = null; m_poseHandler?.Dispose(); m_poseHandler = null; if(m_puppetParser != null) Object.Destroy(m_puppetParser); m_puppetParser = null; m_animator = null; m_vrIk = null; m_lookAtIk = null; } // Unity events void Update() { m_sitting = BetterBetterCharacterController.Instance.IsSitting(); if(m_active) { if(m_puppetParser != null) { OverrideIK(); bool l_mirror = Settings.MirrorPose; if(Settings.Gestures) { CVRInputManager.Instance.gestureLeft = (l_mirror ? m_puppetParser.GetRightGesture() : m_puppetParser.GetLeftGesture()); CVRInputManager.Instance.gestureRight = (l_mirror ? m_puppetParser.GetLeftGesture() : m_puppetParser.GetRightGesture()); } if(m_puppetParser.HasFingerTracking()) { m_fingerTracking = true; CVRInputManager.Instance.individualFingerTracking = true; IKSystem.Instance.FingerSystem.controlActive = true; ref readonly float[] l_curls = ref m_puppetParser.GetFingerCurls(); ref readonly float[] l_spreads = ref m_puppetParser.GetFingerSpreads(); CVRInputManager.Instance.fingerCurlLeftThumb = l_curls[l_mirror ? 5 : 0]; CVRInputManager.Instance.fingerCurlLeftIndex = l_curls[l_mirror ? 6 : 1]; CVRInputManager.Instance.fingerCurlLeftMiddle = l_curls[l_mirror ? 7 : 2]; CVRInputManager.Instance.fingerCurlLeftRing = l_curls[l_mirror ? 8 : 3]; CVRInputManager.Instance.fingerCurlLeftPinky = l_curls[l_mirror ? 9 : 4]; CVRInputManager.Instance.fingerCurlRightThumb = l_curls[l_mirror ? 0 : 5]; CVRInputManager.Instance.fingerCurlRightIndex = l_curls[l_mirror ? 1 : 6]; CVRInputManager.Instance.fingerCurlRightMiddle = l_curls[l_mirror ? 2 : 7]; CVRInputManager.Instance.fingerCurlRightRing = l_curls[l_mirror ? 3 : 8]; CVRInputManager.Instance.fingerCurlRightPinky = l_curls[l_mirror ? 4 : 9]; CVRInputManager.Instance.fingerSpreadLeftThumb = l_spreads[l_mirror ? 5 : 0]; CVRInputManager.Instance.fingerSpreadLeftIndex = l_spreads[l_mirror ? 6 : 1]; CVRInputManager.Instance.fingerSpreadLeftMiddle = l_spreads[l_mirror ? 7 : 2]; CVRInputManager.Instance.fingerSpreadLeftRing = l_spreads[l_mirror ? 8 : 3]; CVRInputManager.Instance.fingerSpreadLeftPinky = l_spreads[l_mirror ? 9 : 4]; CVRInputManager.Instance.fingerSpreadRightThumb = l_spreads[l_mirror ? 0 : 5]; CVRInputManager.Instance.fingerSpreadRightIndex = l_spreads[l_mirror ? 1 : 6]; CVRInputManager.Instance.fingerSpreadRightMiddle = l_spreads[l_mirror ? 2 : 7]; CVRInputManager.Instance.fingerSpreadRightRing = l_spreads[l_mirror ? 3 : 8]; CVRInputManager.Instance.fingerSpreadRightPinky = l_spreads[l_mirror ? 4 : 9]; } else { if(m_fingerTracking) { RestoreFingerTracking(); m_fingerTracking = false; } } Matrix4x4 l_offset = m_puppetParser.GetLastOffset(); Vector3 l_pos = l_offset * ms_pointVector; Quaternion l_rot = l_offset.rotation; l_pos.y = 0f; if(Settings.MirrorPosition) l_pos.x *= -1f; l_pos = Vector3.ClampMagnitude(l_pos, m_distanceLimit); l_rot = Quaternion.Euler(0f, l_rot.eulerAngles.y * (Settings.MirrorRotation ? -1f : 1f), 0f); Matrix4x4 l_result = PlayerSetup.Instance.transform.GetMatrix() * Matrix4x4.TRS(l_pos, l_rot, Vector3.one); if(Settings.Position && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsWorldSafe() && Utils.IsCombatSafe()) PlayerSetup.Instance.transform.position = l_result * ms_pointVector; if(Settings.Rotation && !m_sitting && !m_puppetParser.IsSitting() && Utils.IsCombatSafe()) { if(m_inVr) { Vector3 l_avatarPos = PlayerSetup.Instance._avatar.transform.position; PlayerSetup.Instance.transform.rotation = l_result.rotation; Vector3 l_dif = l_avatarPos - PlayerSetup.Instance._avatar.transform.position; PlayerSetup.Instance.transform.position += l_dif; } else PlayerSetup.Instance.transform.rotation = l_result.rotation; } if(Vector3.Distance(this.transform.position, m_puppetParser.transform.position) > m_distanceLimit) SetTarget(null); } else SetTarget(null); } } void LateUpdate() { if(m_active && (m_animator != null) && (m_puppetParser != null)) { OverrideIK(); m_puppetParser.GetPose().CopyTo(ref m_pose); if(Settings.MirrorPose) Utils.MirrorPose(ref m_pose); m_poseHandler.SetHumanPose(ref m_pose); } } // Patches internal void OnAvatarClear() { if(m_active) { RestoreIK(); RestoreFingerTracking(); OnActivityChange?.Invoke(false); } m_active = false; if(m_puppetParser != null) Object.Destroy(m_puppetParser); m_puppetParser = null; m_animator = null; m_vrIk = null; m_lookAtIk = null; m_poseHandler?.Dispose(); m_poseHandler = null; m_distanceLimit = float.MaxValue; m_fingerTracking = false; m_pose = new HumanPose(); } internal void OnAvatarSetup() { m_inVr = Utils.IsInVR(); m_animator = PlayerSetup.Instance._animator; m_vrIk = PlayerSetup.Instance._avatar.GetComponent(); m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent(); if((m_animator != null) && m_animator.isHuman) { m_poseHandler = new HumanPoseHandler(m_animator.avatar, m_animator.transform); m_poseHandler.GetHumanPose(ref m_pose); if(m_vrIk != null) { m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate); m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate); } if(m_lookAtIk != null) { m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate); m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate); } } else m_animator = null; } internal void OnPreAvatarReinitialize() { if(m_active) SetTarget(null); } internal void OnPostAvatarReinitialize() { m_inVr = Utils.IsInVR(); // Old VRIK and LookAtIK are destroyed by game m_vrIk = PlayerSetup.Instance._avatar.GetComponent(); m_lookAtIk = PlayerSetup.Instance._avatar.GetComponent(); if(m_vrIk != null) { m_vrIk.onPreSolverUpdate.AddListener(this.OnVRIKPreUpdate); m_vrIk.onPostSolverUpdate.AddListener(this.OnVRIKPostUpdate); } if(m_lookAtIk != null) { m_lookAtIk.onPreSolverUpdate.AddListener(this.OnLookAtIKPreUpdate); m_lookAtIk.onPostSolverUpdate.AddListener(this.OnLookAtIKPostUpdate); } } // IK updates void OnVRIKPreUpdate() { if(m_active) { m_ikWeight = m_vrIk.solver.IKPositionWeight; m_vrIk.solver.IKPositionWeight = 0f; } } void OnVRIKPostUpdate() { if(m_active) m_vrIk.solver.IKPositionWeight = m_ikWeight; } void OnLookAtIKPreUpdate() { if(m_active && !Settings.LookAtMix) { m_lookIkWeight = m_lookAtIk.solver.IKPositionWeight; m_lookAtIk.solver.IKPositionWeight = 0f; } } void OnLookAtIKPostUpdate() { if(m_active && !Settings.LookAtMix) m_lookAtIk.solver.IKPositionWeight = m_lookIkWeight; } // Arbitrary public void SetTarget(PuppetMaster p_target) { if(m_animator != null) { if(!m_active) { if((p_target != null) && (p_target.animatorManager != null) && (p_target.animatorManager.animator != null) && p_target.animatorManager.animator.isHuman) { m_puppetParser = p_target.animatorManager.animator.gameObject.AddComponent(); m_puppetParser.m_puppetMaster = p_target; m_distanceLimit = Utils.GetWorldMovementLimit(); m_active = true; OnActivityChange?.Invoke(m_active); } } else { if(p_target == null) { if(m_puppetParser != null) Object.Destroy(m_puppetParser); m_puppetParser = null; if(!m_sitting) { Quaternion l_rot = PlayerSetup.Instance.transform.rotation; PlayerSetup.Instance.transform.rotation = Quaternion.Euler(0f, l_rot.eulerAngles.y, 0f); } RestoreIK(); RestoreFingerTracking(); m_fingerTracking = false; m_active = false; OnActivityChange?.Invoke(m_active); } } } } public bool IsActive() => m_active; public bool IsFingerTrackingActive() => m_fingerTracking; void OverrideIK() { if(!BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 0f; } void RestoreIK() { if(!BodySystem.isCalibrating) BodySystem.TrackingPositionWeight = 1f; if(m_vrIk != null) m_vrIk.solver.Reset(); } void RestoreFingerTracking() { CVRInputManager.Instance.individualFingerTracking = (m_inVr && Utils.AreKnucklesInUse() && !CVRInputManager._moduleXR.GestureToggleValue); IKSystem.Instance.FingerSystem.controlActive = CVRInputManager.Instance.individualFingerTracking; if(!CVRInputManager.Instance.individualFingerTracking) { CVRInputManager.Instance.fingerCurlLeftThumb = 0f; CVRInputManager.Instance.fingerCurlLeftIndex = 0f; CVRInputManager.Instance.fingerCurlLeftMiddle = 0f; CVRInputManager.Instance.fingerCurlLeftRing = 0f; CVRInputManager.Instance.fingerCurlLeftPinky = 0f; CVRInputManager.Instance.fingerCurlRightThumb = 0f; CVRInputManager.Instance.fingerCurlRightIndex = 0f; CVRInputManager.Instance.fingerCurlRightMiddle = 0f; CVRInputManager.Instance.fingerCurlRightRing = 0f; CVRInputManager.Instance.fingerCurlRightPinky = 0f; CVRInputManager.Instance.fingerSpreadLeftThumb = 0.5f; CVRInputManager.Instance.fingerSpreadLeftIndex = 0.5f; CVRInputManager.Instance.fingerSpreadLeftMiddle = 0.5f; CVRInputManager.Instance.fingerSpreadLeftRing = 0.5f; CVRInputManager.Instance.fingerSpreadLeftPinky = 0.5f; CVRInputManager.Instance.fingerSpreadRightThumb = 0.5f; CVRInputManager.Instance.fingerSpreadRightIndex = 0.5f; CVRInputManager.Instance.fingerSpreadRightMiddle = 0.5f; CVRInputManager.Instance.fingerSpreadRightRing = 0.5f; CVRInputManager.Instance.fingerSpreadRightPinky = 0.5f; } } } }