using ABI_RC.Core.AudioEffects; using System.Collections; using System.IO; using UnityEngine; using UnityEngine.Networking; namespace ml_pin { class SoundManager { public enum SoundType { PlayerJoin = 0, PlayerLeave, FriendJoin, FriendLeave } const string c_modName = "PlayersInstanceNotifier"; bool m_loaded = false; readonly AudioClip[] m_clips = null; internal SoundManager() { m_clips = new AudioClip[4]; for(int i = 0; i < 4; i++) m_clips[i] = null; } public void LoadSounds() { if(!m_loaded) { MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_join.wav"))); MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.PlayerLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "player_leave.wav"))); MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendJoin, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_join.wav"))); MelonLoader.MelonCoroutines.Start(LoadAudioClip(SoundType.FriendLeave, Path.Combine(MelonLoader.Utils.MelonEnvironment.UserDataDirectory, c_modName, "friend_leave.wav"))); m_loaded = true; } } IEnumerator LoadAudioClip(SoundType p_type, string p_path) { using UnityWebRequest l_uwr = UnityWebRequestMultimedia.GetAudioClip("file://" + p_path, AudioType.WAV); ((DownloadHandlerAudioClip)l_uwr.downloadHandler).streamAudio = true; yield return l_uwr.SendWebRequest(); if(l_uwr.isNetworkError || l_uwr.isHttpError) { MelonLoader.MelonLogger.Warning(l_uwr.error); yield break; } AudioClip l_content; AudioClip l_clip = (l_content = DownloadHandlerAudioClip.GetContent(l_uwr)); yield return l_content; if(!l_uwr.isDone || (l_clip == null)) yield break; m_clips[(int)p_type] = l_clip; } public void PlaySound(SoundType p_type) { if(m_loaded && (m_clips[(int)p_type] != null)) InterfaceAudio.Instance.UserInterfaceAudio.PlayOneShot(m_clips[(int)p_type], Settings.Volume); } } }