using ABI_RC.Core.InteractionSystem;
using cohtml;
using System;
using System.Collections.Generic;
namespace ml_amt
{
static class Settings
{
enum ModSetting
{
IKOverrideCrouch = 0,
CrouchLimit,
IKOverrideProne,
ProneLimit,
PoseTransitions,
AdjustedMovement,
IKOverrideFly,
IKOverrideJump,
DetectEmotes,
FollowHips,
CollisionScale,
ScaledSteps,
ScaledJump,
MassCenter,
OverrideFix
};
public static bool IKOverrideCrouch { get; private set; } = true;
public static float CrouchLimit { get; private set; } = 0.65f;
public static bool IKOverrideProne { get; private set; } = true;
public static float ProneLimit { get; private set; } = 0.3f;
public static bool PoseTransitions { get; private set; } = true;
public static bool AdjustedMovement { get; private set; } = true;
public static bool IKOverrideFly { get; private set; } = true;
public static bool IKOverrideJump { get; private set; } = true;
public static bool DetectEmotes { get; private set; } = true;
public static bool FollowHips { get; private set; } = true;
public static bool MassCenter { get; private set; } = true;
public static bool ScaledSteps { get; private set; } = true;
public static bool ScaledJump { get; private set; } = false;
public static bool CollisionScale { get; private set; } = true;
public static bool OverrideFix { get; private set; } = true;
static MelonLoader.MelonPreferences_Category ms_category = null;
static List ms_entries = null;
static public event Action IKOverrideCrouchChange;
static public event Action CrouchLimitChange;
static public event Action IKOverrideProneChange;
static public event Action ProneLimitChange;
static public event Action PoseTransitionsChange;
static public event Action AdjustedMovementChange;
static public event Action IKOverrideFlyChange;
static public event Action IKOverrideJumpChange;
static public event Action DetectEmotesChange;
static public event Action FollowHipsChange;
static public event Action MassCenterChange;
static public event Action ScaledStepsChange;
static public event Action ScaledJumpChange;
static public event Action CollisionScaleChange;
static public event Action OverrideFixChange;
internal static void Init()
{
ms_category = MelonLoader.MelonPreferences.CreateCategory("AMT", null, true);
ms_entries = new List()
{
ms_category.CreateEntry(ModSetting.IKOverrideCrouch.ToString(), IKOverrideCrouch),
ms_category.CreateEntry(ModSetting.CrouchLimit.ToString(), (int)(CrouchLimit * 100f)),
ms_category.CreateEntry(ModSetting.IKOverrideProne.ToString(), IKOverrideProne),
ms_category.CreateEntry(ModSetting.ProneLimit.ToString(), (int)(ProneLimit * 100f)),
ms_category.CreateEntry(ModSetting.PoseTransitions.ToString(), PoseTransitions),
ms_category.CreateEntry(ModSetting.AdjustedMovement.ToString(), AdjustedMovement),
ms_category.CreateEntry(ModSetting.IKOverrideFly.ToString(), IKOverrideFly),
ms_category.CreateEntry(ModSetting.IKOverrideJump.ToString(), IKOverrideJump),
ms_category.CreateEntry(ModSetting.DetectEmotes.ToString(), DetectEmotes),
ms_category.CreateEntry(ModSetting.FollowHips.ToString(), FollowHips),
ms_category.CreateEntry(ModSetting.MassCenter.ToString(), MassCenter),
ms_category.CreateEntry(ModSetting.ScaledSteps.ToString(), ScaledSteps),
ms_category.CreateEntry(ModSetting.ScaledJump.ToString(), ScaledJump),
ms_category.CreateEntry(ModSetting.CollisionScale.ToString(), CollisionScale),
ms_category.CreateEntry(ModSetting.OverrideFix.ToString(), OverrideFix)
};
IKOverrideCrouch = (bool)ms_entries[(int)ModSetting.IKOverrideCrouch].BoxedValue;
CrouchLimit = ((int)ms_entries[(int)ModSetting.CrouchLimit].BoxedValue) * 0.01f;
IKOverrideProne = (bool)ms_entries[(int)ModSetting.IKOverrideProne].BoxedValue;
ProneLimit = ((int)ms_entries[(int)ModSetting.ProneLimit].BoxedValue) * 0.01f;
PoseTransitions = (bool)ms_entries[(int)ModSetting.PoseTransitions].BoxedValue;
AdjustedMovement = (bool)ms_entries[(int)ModSetting.AdjustedMovement].BoxedValue;
IKOverrideFly = (bool)ms_entries[(int)ModSetting.IKOverrideFly].BoxedValue;
IKOverrideJump = (bool)ms_entries[(int)ModSetting.IKOverrideJump].BoxedValue;
DetectEmotes = (bool)ms_entries[(int)ModSetting.DetectEmotes].BoxedValue;
FollowHips = (bool)ms_entries[(int)ModSetting.FollowHips].BoxedValue;
MassCenter = (bool)ms_entries[(int)ModSetting.MassCenter].BoxedValue;
ScaledSteps = (bool)ms_entries[(int)ModSetting.ScaledSteps].BoxedValue;
ScaledJump = (bool)ms_entries[(int)ModSetting.ScaledJump].BoxedValue;
CollisionScale = (bool)ms_entries[(int)ModSetting.CollisionScale].BoxedValue;
OverrideFix = (bool)ms_entries[(int)ModSetting.OverrideFix].BoxedValue;
MelonLoader.MelonCoroutines.Start(WaitMainMenuUi());
}
static System.Collections.IEnumerator WaitMainMenuUi()
{
while(ViewManager.Instance == null)
yield return null;
while(ViewManager.Instance.gameMenuView == null)
yield return null;
while(ViewManager.Instance.gameMenuView.Listener == null)
yield return null;
ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () =>
{
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpSlider", new Action(OnSliderUpdate));
ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_AMT_Call_InpToggle", new Action(OnToggleUpdate));
};
ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) =>
{
ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("menu.js"));
foreach(var l_entry in ms_entries)
ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingAMT", l_entry.DisplayName, l_entry.GetValueAsString());
};
}
static void OnSliderUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.CrouchLimit:
{
CrouchLimit = int.Parse(p_value) * 0.01f;
CrouchLimitChange?.Invoke(CrouchLimit);
}
break;
case ModSetting.ProneLimit:
{
ProneLimit = int.Parse(p_value) * 0.01f;
ProneLimitChange?.Invoke(ProneLimit);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = int.Parse(p_value);
}
}
static void OnToggleUpdate(string p_name, string p_value)
{
if(Enum.TryParse(p_name, out ModSetting l_setting))
{
switch(l_setting)
{
case ModSetting.IKOverrideCrouch:
{
IKOverrideCrouch = bool.Parse(p_value);
IKOverrideCrouchChange?.Invoke(IKOverrideCrouch);
}
break;
case ModSetting.IKOverrideProne:
{
IKOverrideProne = bool.Parse(p_value);
IKOverrideProneChange?.Invoke(IKOverrideProne);
}
break;
case ModSetting.PoseTransitions:
{
PoseTransitions = bool.Parse(p_value);
PoseTransitionsChange?.Invoke(PoseTransitions);
}
break;
case ModSetting.AdjustedMovement:
{
AdjustedMovement = bool.Parse(p_value);
AdjustedMovementChange?.Invoke(AdjustedMovement);
}
break;
case ModSetting.IKOverrideFly:
{
IKOverrideFly = bool.Parse(p_value);
IKOverrideFlyChange?.Invoke(IKOverrideFly);
}
break;
case ModSetting.IKOverrideJump:
{
IKOverrideJump = bool.Parse(p_value);
IKOverrideJumpChange?.Invoke(IKOverrideJump);
}
break;
case ModSetting.DetectEmotes:
{
DetectEmotes = bool.Parse(p_value);
DetectEmotesChange?.Invoke(DetectEmotes);
}
break;
case ModSetting.FollowHips:
{
FollowHips = bool.Parse(p_value);
FollowHipsChange?.Invoke(FollowHips);
}
break;
case ModSetting.MassCenter:
{
MassCenter = bool.Parse(p_value);
MassCenterChange?.Invoke(MassCenter);
}
break;
case ModSetting.ScaledSteps:
{
ScaledSteps = bool.Parse(p_value);
ScaledStepsChange?.Invoke(ScaledSteps);
}
break;
case ModSetting.ScaledJump:
{
ScaledJump = bool.Parse(p_value);
ScaledJumpChange?.Invoke(ScaledJump);
}
break;
case ModSetting.CollisionScale:
{
CollisionScale = bool.Parse(p_value);
CollisionScaleChange?.Invoke(CollisionScale);
}
break;
case ModSetting.OverrideFix:
{
OverrideFix = bool.Parse(p_value);
OverrideFixChange?.Invoke(OverrideFix);
}
break;
}
ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value);
}
}
}
}