using ABI_RC.Core.Player; using System.Reflection; using UnityEngine; namespace ml_dht { static class Utils { static FieldInfo ms_emotePlaying = typeof(PlayerSetup).GetField("_emotePlaying", BindingFlags.NonPublic | BindingFlags.Instance); public static bool IsEmotePlaying(this PlayerSetup p_instance) => (bool)ms_emotePlaying.GetValue(p_instance); public static Matrix4x4 GetMatrix(this Transform p_transform, bool p_pos = true, bool p_rot = true, bool p_scl = false) { return Matrix4x4.TRS(p_pos ? p_transform.position : Vector3.zero, p_rot ? p_transform.rotation : Quaternion.identity, p_scl ? p_transform.localScale : Vector3.one); } } }