using ABI_RC.Core.Savior; using ABI.CCK.Components; using UnityEngine; namespace ml_prm { public class RagdollTriggerVolume : CVRTriggerVolume { public Collider collider { get; set; } public RagdollTrigger trigger { get; set; } public void TriggerEnter(CVRPointer pointer) => trigger.OnPointerParticleEnter(pointer); public void TriggerExit(CVRPointer pointer) => trigger.OnPointerParticleExit(pointer); } }