using ABI_RC.Core.InteractionSystem; using System; using System.Collections.Generic; using UnityEngine; namespace ml_pam { static class Settings { internal class SettingEvent { event Action m_action; public void AddListener(Action p_listener) => m_action += p_listener; public void RemoveListener(Action p_listener) => m_action -= p_listener; public void Invoke(T p_value) => m_action?.Invoke(p_value); } public enum ModSetting { Enabled = 0, GrabOffset, LeadHand, HandsExtension, ExtensionSpeed, LeftHandKey, RightHandKey } public enum LeadHand { Left = 0, Right, Both } public static bool Enabled { get; private set; } = true; public static float GrabOffset { get; private set; } = 0.5f; public static LeadHand LeadingHand { get; private set; } = LeadHand.Right; public static bool HandsExtension { get; private set; } = true; public static float ExtensionSpeed { get; private set; } = 10f; public static KeyCode LeftHandKey { get; private set; } = KeyCode.Q; public static KeyCode RightHandKey { get; private set; } = KeyCode.E; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; public static readonly SettingEvent OnEnabledChanged = new SettingEvent(); public static readonly SettingEvent OnGrabOffsetChanged = new SettingEvent(); public static readonly SettingEvent OnLeadingHandChanged = new SettingEvent(); public static readonly SettingEvent OnHandsExtensionChanged = new SettingEvent(); public static readonly SettingEvent OnExtensionSpeedChanged = new SettingEvent(); public static readonly SettingEvent OnLeftHandKeyChanged = new SettingEvent(); public static readonly SettingEvent OnRightHandKeyChanged = new SettingEvent(); internal static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("PAM", "Pickup Arm Movement"); ms_entries = new List() { ms_category.CreateEntry(ModSetting.Enabled.ToString(), Enabled, null, null, true), ms_category.CreateEntry(ModSetting.GrabOffset.ToString(), (int)(GrabOffset * 100f), null, null, true), ms_category.CreateEntry(ModSetting.LeadHand.ToString(), (int)LeadHand.Right, null, null, true), ms_category.CreateEntry(ModSetting.HandsExtension.ToString(), HandsExtension, null, null, true), ms_category.CreateEntry(ModSetting.ExtensionSpeed.ToString(), (int)ExtensionSpeed, null, null, true), ms_category.CreateEntry(ModSetting.LeftHandKey.ToString(), LeftHandKey, "Left hand key"), ms_category.CreateEntry(ModSetting.RightHandKey.ToString(), RightHandKey, "Right hand key") }; ms_entries[(int)ModSetting.LeftHandKey].OnEntryValueChangedUntyped.Subscribe(OnMelonSettingSave_LeftHandKey); ms_entries[(int)ModSetting.RightHandKey].OnEntryValueChangedUntyped.Subscribe(OnMelonSettingSave_RightHandKey); Enabled = (bool)ms_entries[(int)ModSetting.Enabled].BoxedValue; GrabOffset = (int)ms_entries[(int)ModSetting.GrabOffset].BoxedValue * 0.01f; LeadingHand = (LeadHand)(int)ms_entries[(int)ModSetting.LeadHand].BoxedValue; HandsExtension = (bool)ms_entries[(int)ModSetting.HandsExtension].BoxedValue; ExtensionSpeed = Math.Clamp((int)ms_entries[(int)ModSetting.ExtensionSpeed].BoxedValue, 1f, 50f); LeftHandKey = (KeyCode)ms_entries[(int)ModSetting.LeftHandKey].BoxedValue; RightHandKey = (KeyCode)ms_entries[(int)ModSetting.RightHandKey].BoxedValue; MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action(OnToggleUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("OnSliderUpdate_" + ms_category.Identifier, new Action(OnSliderUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action(OnDropdownUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResources("mods_extension.js")); ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResources("mod_menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void OnMelonSettingSave_LeftHandKey(object p_oldValue, object p_newValue) { try { if(p_newValue is KeyCode code) { LeftHandKey = code; OnLeftHandKeyChanged.Invoke(LeftHandKey); } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } static void OnMelonSettingSave_RightHandKey(object p_oldValue, object p_newValue) { try { if(p_newValue is KeyCode code) { RightHandKey = code; OnRightHandKeyChanged.Invoke(RightHandKey); } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } static void OnToggleUpdate(string p_name, string p_value) { try { if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value, out bool l_value)) { switch(l_setting) { case ModSetting.Enabled: { Enabled = l_value; OnEnabledChanged.Invoke(Enabled); } break; case ModSetting.HandsExtension: { HandsExtension = l_value; OnHandsExtensionChanged.Invoke(HandsExtension); } break; } ms_entries[(int)l_setting].BoxedValue = l_value; } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } static void OnSliderUpdate(string p_name, string p_value) { try { if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value)) { switch(l_setting) { case ModSetting.GrabOffset: { GrabOffset = l_value * 0.01f; OnGrabOffsetChanged.Invoke(GrabOffset); } break; case ModSetting.ExtensionSpeed: { ExtensionSpeed = l_value; OnExtensionSpeedChanged.Invoke(ExtensionSpeed); } break; } ms_entries[(int)l_setting].BoxedValue = l_value; } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } static void OnDropdownUpdate(string p_name, string p_value) { try { if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value)) { switch(l_setting) { case ModSetting.LeadHand: { LeadingHand = (LeadHand)l_value; OnLeadingHandChanged.Invoke(LeadingHand); } break; } ms_entries[(int)l_setting].BoxedValue = l_value; } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } } }