using UnityEngine; namespace ml_prm { public class RagdollToggle : MonoBehaviour { [Tooltip("Whether or not is should use the isOn property to override the current Ragdoll State of the Avatar.")] [SerializeField] public bool shouldOverride; [Tooltip("Whether Ragdoll State is active or not on the Avatar. Requires shouldOverride to be true to work.")] [SerializeField] public bool isOn; } }