using ABI_RC.Core.Savior; using ABI.CCK.Components; using UnityEngine; namespace ml_prm { class RagdollTriggerVolume : CVRTriggerVolume { readonly RagdollTrigger m_trigger = null; public Collider collider { get; set; } internal RagdollTriggerVolume(Collider p_collider, RagdollTrigger p_trigger) { collider = p_collider; m_trigger = p_trigger; } public void TriggerEnter(CVRPointer pointer) => m_trigger.OnPointerParticleEnter(pointer); public void TriggerExit(CVRPointer pointer) => m_trigger.OnPointerParticleExit(pointer); } }