using ABI_RC.Core.InteractionSystem; using ABI_RC.Core.Player; using ABI_RC.Systems.MovementSystem; using RootMotion.Dynamics; using RootMotion.FinalIK; using System.Collections.Generic; using UnityEngine; namespace ml_prm { class RagdollController : MonoBehaviour { VRIK m_vrIK = null; float m_vrIkWeight = 1f; bool m_enabled = false; readonly List m_rigidBodies = null; readonly List m_colliders = null; Transform m_puppetRoot = null; Transform m_puppet = null; BipedRagdollReferences m_puppetReferences; BipedRagdollReferences m_avatarReferences; readonly List> m_boneLinks = null; bool m_avatarReady = false; Vector3 m_lastPosition = Vector3.zero; Vector3 m_velocity = Vector3.zero; internal RagdollController() { m_rigidBodies = new List(); m_colliders = new List(); m_boneLinks = new List>(); } // Unity events void Start() { m_puppetRoot = new GameObject("[PlayerAvatarPuppet]").transform; m_puppetRoot.parent = PlayerSetup.Instance.transform; m_puppetRoot.localPosition = Vector3.zero; m_puppetRoot.localRotation = Quaternion.identity; Settings.SwitchChange += this.SwitchRagdoll; } void OnDestroy() { Settings.SwitchChange -= this.SwitchRagdoll; } void Update() { Vector3 l_pos = PlayerSetup.Instance.transform.position; m_velocity = (m_velocity + (l_pos - m_lastPosition) / Time.deltaTime) * 0.5f; m_lastPosition = l_pos; if(Settings.Hotkey && Input.GetKeyDown(KeyCode.R) && !ViewManager.Instance.isGameMenuOpen()) SwitchRagdoll(); } void LateUpdate() { if(m_enabled && m_avatarReady) { foreach(var l_link in m_boneLinks) l_link.Item1.CopyGlobal(l_link.Item2); } } // Game events internal void OnAvatarClear() { if(m_enabled) MovementSystem.Instance.SetImmobilized(false); if(m_puppet != null) Object.Destroy(m_puppet.gameObject); m_puppet = null; m_vrIK = null; m_enabled = false; m_avatarReady = false; m_rigidBodies.Clear(); m_colliders.Clear(); m_avatarReferences = new BipedRagdollReferences(); m_puppetReferences = new BipedRagdollReferences(); m_boneLinks.Clear(); } internal void OnAvatarSetup() { if(PlayerSetup.Instance._animator.isHuman) { m_avatarReferences = BipedRagdollReferences.FromAvatar(PlayerSetup.Instance._animator); m_puppet = new GameObject("Root").transform; m_puppet.parent = m_puppetRoot; m_puppet.localPosition = Vector3.zero; m_puppet.localRotation = Quaternion.identity; m_puppetReferences.root = m_puppet; m_puppetReferences.hips = CloneTransform(m_avatarReferences.hips, m_puppetReferences.root, "Hips"); m_puppetReferences.spine = CloneTransform(m_avatarReferences.spine, m_puppetReferences.hips, "Spine"); if(m_avatarReferences.chest != null) m_puppetReferences.chest = CloneTransform(m_avatarReferences.chest, m_puppetReferences.spine, "Chest"); m_puppetReferences.head = CloneTransform(m_avatarReferences.head, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "Head"); m_puppetReferences.leftUpperArm = CloneTransform(m_avatarReferences.leftUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "LeftUpperArm"); m_puppetReferences.leftLowerArm = CloneTransform(m_avatarReferences.leftLowerArm, m_puppetReferences.leftUpperArm, "LeftLowerArm"); m_puppetReferences.leftHand = CloneTransform(m_avatarReferences.leftHand, m_puppetReferences.leftLowerArm, "LeftHand"); m_puppetReferences.rightUpperArm = CloneTransform(m_avatarReferences.rightUpperArm, (m_puppetReferences.chest != null) ? m_puppetReferences.chest : m_puppetReferences.spine, "RightUpperArm"); m_puppetReferences.rightLowerArm = CloneTransform(m_avatarReferences.rightLowerArm, m_puppetReferences.rightUpperArm, "RightLowerArm"); m_puppetReferences.rightHand = CloneTransform(m_avatarReferences.rightHand, m_puppetReferences.rightLowerArm, "RightHand"); m_puppetReferences.leftUpperLeg = CloneTransform(m_avatarReferences.leftUpperLeg, m_puppetReferences.hips, "LeftUpperLeg"); m_puppetReferences.leftLowerLeg = CloneTransform(m_avatarReferences.leftLowerLeg, m_puppetReferences.leftUpperLeg, "LeftLowerLeg"); m_puppetReferences.leftFoot = CloneTransform(m_avatarReferences.leftFoot, m_puppetReferences.leftLowerLeg, "LeftFoot"); m_puppetReferences.rightUpperLeg = CloneTransform(m_avatarReferences.rightUpperLeg, m_puppetReferences.hips, "RightUpperLeg"); m_puppetReferences.rightLowerLeg = CloneTransform(m_avatarReferences.rightLowerLeg, m_puppetReferences.rightUpperLeg, "RightLowerLeg"); m_puppetReferences.rightFoot = CloneTransform(m_avatarReferences.rightFoot, m_puppetReferences.rightLowerLeg, "RightFoot"); BipedRagdollCreator.Options l_options = BipedRagdollCreator.AutodetectOptions(m_puppetReferences); l_options.joints = RagdollCreator.JointType.Character; BipedRagdollCreator.Create(m_puppetReferences, l_options); Transform[] l_puppetTransforms = m_puppetReferences.GetRagdollTransforms(); Transform[] l_avatarTransforms = m_avatarReferences.GetRagdollTransforms(); for(int i = 0; i < l_puppetTransforms.Length; i++) { if(l_puppetTransforms[i] != null) { Rigidbody l_body = l_puppetTransforms[i].GetComponent(); if(l_body != null) { m_rigidBodies.Add(l_body); l_body.isKinematic = true; l_body.angularDrag = 0.5f; l_body.drag = 1.0f; l_body.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; } CharacterJoint l_joint = l_puppetTransforms[i].GetComponent(); if(l_joint != null) { l_joint.enablePreprocessing = false; l_joint.enableProjection = true; } Collider l_collider = l_puppetTransforms[i].GetComponent(); if(l_collider != null) { Physics.IgnoreCollision(MovementSystem.Instance.proxyCollider, l_collider, true); l_collider.enabled = false; m_colliders.Add(l_collider); } if(l_avatarTransforms[i] != null) m_boneLinks.Add(System.Tuple.Create(l_puppetTransforms[i], l_avatarTransforms[i])); } } m_vrIK = PlayerSetup.Instance._avatar.GetComponent(); if(m_vrIK != null) { m_vrIK.onPreSolverUpdate.AddListener(this.OnIKPreUpdate); m_vrIK.onPostSolverUpdate.AddListener(this.OnIKPostUpdate); } m_avatarReady = true; } } internal void OnSeatSitDown(CVRSeat p_seat) { if(m_enabled && m_avatarReady && !p_seat.occupied) SwitchRagdoll(); } // IK updates void OnIKPreUpdate() { if(m_enabled) { m_vrIkWeight = m_vrIK.solver.IKPositionWeight; m_vrIK.solver.IKPositionWeight = 0f; } } void OnIKPostUpdate() { if(m_enabled) m_vrIK.solver.IKPositionWeight = m_vrIkWeight; } // Arbitrary public void SwitchRagdoll() { if(m_avatarReady && (MovementSystem.Instance.lastSeat == null)) { m_enabled = !m_enabled; MovementSystem.Instance.SetImmobilized(m_enabled); if(m_enabled) { foreach(var l_link in m_boneLinks) l_link.Item2.CopyGlobal(l_link.Item1); foreach(Rigidbody l_body in m_rigidBodies) l_body.isKinematic = false; Vector3 l_velocity = m_velocity * Settings.Multiplier; foreach(Rigidbody l_body in m_rigidBodies) { l_body.velocity = l_velocity; l_body.angularVelocity = Vector3.zero; } } else { foreach(Rigidbody l_body in m_rigidBodies) l_body.isKinematic = true; if(!Settings.RestorePosition && (m_puppetReferences.hips != null)) { Vector3 l_pos = m_puppetReferences.hips.position; PlayerSetup.Instance.transform.position = l_pos; } } foreach(Collider l_collider in m_colliders) l_collider.enabled = m_enabled; } } static Transform CloneTransform(Transform p_source, Transform p_parent, string p_name) { Transform l_target = new GameObject(p_name).transform; l_target.parent = p_parent; p_source.CopyGlobal(l_target); return l_target; } } }