using ABI_RC.Core.Player; using System.Reflection; namespace ml_asl { public class AvatarSyncedLook : MelonLoader.MelonMod { public override void OnInitializeMelon() { Settings.Init(); HarmonyInstance.Patch( typeof(PlayerSetup).GetMethod("UpdatePlayerAvatarMovementData", BindingFlags.NonPublic | BindingFlags.Instance), null, new HarmonyLib.HarmonyMethod(typeof(AvatarSyncedLook).GetMethod(nameof(OnPlayerAvatarMovementDataUpdate_Postfix), BindingFlags.NonPublic | BindingFlags.Static)) ); } static void OnPlayerAvatarMovementDataUpdate_Postfix(ref PlayerSetup __instance, PlayerAvatarMovementData ____playerAvatarMovementData) { if(Settings.Enabled && (__instance.EyeMovementController != null)) ____playerAvatarMovementData.EyeTrackingOverride = true; } } }