using ABI_RC.Core.Player; namespace ml_pam { public class PickupArmMovement : MelonLoader.MelonMod { ArmMover m_localMover = null; public override void OnInitializeMelon() { Settings.Init(); GameEvents.Init(HarmonyInstance); MelonLoader.MelonCoroutines.Start(WaitForLocalPlayer()); } System.Collections.IEnumerator WaitForLocalPlayer() { while(PlayerSetup.Instance == null) yield return null; m_localMover = PlayerSetup.Instance.gameObject.AddComponent(); } public override void OnDeinitializeMelon() { if(m_localMover != null) UnityEngine.Object.Destroy(m_localMover); m_localMover = null; } } }