using ABI_RC.Core.InteractionSystem; using System; using System.Collections.Generic; namespace ml_vei { static class Settings { public enum ModSetting { Gestures = 0 } public static bool Gestures { get; private set; } = true; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; static public event Action GesturesChange; internal static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("VEI", null, true); ms_entries = new List() { ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures), }; Load(); MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("MelonMod_VEI_Call_InpToggle", new Action(OnToggleUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("ui_elements.js")); ViewManager.Instance.gameMenuView.View.ExecuteScript(Scripts.GetEmbeddedScript("ui_menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSettingVEI", l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void Load() { Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue; } static void OnToggleUpdate(string p_name, string p_value) { if(Enum.TryParse(p_name, out ModSetting l_setting)) { switch(l_setting) { case ModSetting.Gestures: { Gestures = bool.Parse(p_value); GesturesChange?.Invoke(Gestures); } break; } ms_entries[(int)l_setting].BoxedValue = bool.Parse(p_value); } } } }