using System.Reflection; using ml_dht.Properties; [assembly: AssemblyVersion(AssemblyInfoParams.Version)] [assembly: AssemblyFileVersion(AssemblyInfoParams.Version)] [assembly: AssemblyInformationalVersion(AssemblyInfoParams.Version)] [assembly: AssemblyTitle(nameof(ml_dht.DesktopHeadTracking))] [assembly: AssemblyCompany(AssemblyInfoParams.Author)] [assembly: AssemblyProduct(nameof(ml_dht.DesktopHeadTracking))] [assembly: MelonLoader.MelonGame(null, "ChilloutVR")] [assembly: MelonLoader.MelonPlatform(MelonLoader.MelonPlatformAttribute.CompatiblePlatforms.WINDOWS_X64)] [assembly: MelonLoader.MelonPlatformDomain(MelonLoader.MelonPlatformDomainAttribute.CompatibleDomains.MONO)] namespace ml_dht.Properties; internal static class AssemblyInfoParams { public const string Version = "1.3.4"; public const string Author = "SDraw"; }