using ABI_RC.Core.UI; using UnityEngine; namespace ml_drs { public class DesktopReticleSwitch : MelonLoader.MelonMod { public override void OnUpdate() { if(Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.R)) { if((CohtmlHud.Instance != null) && (CohtmlHud.Instance.desktopPointer != null)) CohtmlHud.Instance.desktopPointer.SetActive(!CohtmlHud.Instance.desktopPointer.activeSelf); } } } }