using ABI.CCK.Components; using ABI_RC.Core.Player; using ABI_RC.Core.Util.AnimatorManager; using ABI_RC.Systems.GameEventSystem; using ABI_RC.Systems.IK.SubSystems; using ABI_RC.Systems.Movement; using RootMotion.FinalIK; using System.Collections.Generic; using UnityEngine; namespace ml_amt { [DisallowMultipleComponent] class MotionTweaker : MonoBehaviour { struct IKInfo { public float m_weight; public float m_locomotionWeight; public bool m_plantFeet; public bool m_bendNormalLeft; public bool m_bendNormalRight; } static MotionTweaker ms_instance = null; IKInfo m_ikInfo; VRIK m_vrIk = null; float m_avatarScale = 1f; Vector3 m_locomotionOffset = Vector3.zero; // Original locomotion offset bool m_avatarReady = false; Vector3 m_massCenter = Vector3.zero; Transform m_ikLimits = null; readonly List m_parameters = null; internal MotionTweaker() { m_parameters = new List(); } // Unity events void Awake() { if(ms_instance != null) { DestroyImmediate(this); return; } ms_instance = this; DontDestroyOnLoad(this); } void Start() { OnCrouchLimitChanged(Settings.CrouchLimit); OnProneLimitChanged(Settings.ProneLimit); Settings.OnCrouchLimitChanged.AddListener(this.OnCrouchLimitChanged); Settings.OnProneLimitChanged.AddListener(this.OnProneLimitChanged); Settings.OnMassCenterChanged.AddListener(this.OnMassCenterChanged); CVRGameEventSystem.Avatar.OnLocalAvatarLoad.AddListener(this.OnAvatarSetup); CVRGameEventSystem.Avatar.OnLocalAvatarClear.AddListener(this.OnAvatarClear); GameEvents.OnAvatarReuse.AddListener(this.OnAvatarReuse); GameEvents.OnPlayspaceScale.AddListener(this.OnPlayspaceScale); } void OnDestroy() { if(ms_instance == this) ms_instance = null; m_vrIk = null; m_ikLimits = null; m_parameters.Clear(); Settings.OnCrouchLimitChanged.RemoveListener(this.OnCrouchLimitChanged); Settings.OnProneLimitChanged.RemoveListener(this.OnProneLimitChanged); Settings.OnMassCenterChanged.RemoveListener(this.OnMassCenterChanged); CVRGameEventSystem.Avatar.OnLocalAvatarLoad.RemoveListener(this.OnAvatarSetup); CVRGameEventSystem.Avatar.OnLocalAvatarClear.RemoveListener(this.OnAvatarClear); GameEvents.OnAvatarReuse.RemoveListener(this.OnAvatarReuse); GameEvents.OnPlayspaceScale.RemoveListener(this.OnPlayspaceScale); } void Update() { if(m_avatarReady) { UpdateIKLimits(); foreach(AvatarParameter l_param in m_parameters) l_param.Update(this); } } // Game events void OnAvatarClear(CVRAvatar p_avatar) { try { m_vrIk = null; m_avatarReady = false; m_avatarScale = 1f; m_locomotionOffset = Vector3.zero; m_massCenter = Vector3.zero; m_ikLimits = null; m_parameters.Clear(); BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(Settings.CrouchLimit); BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(Settings.ProneLimit); } catch(System.Exception e) { MelonLoader.MelonLogger.Error(e); } } void OnAvatarSetup(CVRAvatar p_avatar) { try { Utils.SetAvatarTPose(); m_vrIk = PlayerSetup.Instance.AvatarObject.GetComponent(); m_avatarScale = Mathf.Abs(PlayerSetup.Instance.AvatarTransform.localScale.y); // Parse animator parameters m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Moving, PlayerSetup.Instance.AnimatorManager)); m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.MovementSpeed, PlayerSetup.Instance.AnimatorManager)); m_parameters.Add(new AvatarParameter(AvatarParameter.ParameterType.Velocity, PlayerSetup.Instance.AnimatorManager)); m_parameters.RemoveAll(p => !p.IsValid()); // Avatar custom IK limits m_ikLimits = PlayerSetup.Instance.AvatarTransform.Find("[IKLimits]"); UpdateIKLimits(); // Apply VRIK tweaks if(m_vrIk != null) { m_locomotionOffset = m_vrIk.solver.locomotion.offset; m_massCenter = m_locomotionOffset; if(m_vrIk.solver.HasToes()) { Transform l_foot = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.LeftFoot); if(l_foot == null) l_foot = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.RightFoot); Transform l_toe = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.LeftToes); if(l_toe == null) l_toe = PlayerSetup.Instance.Animator.GetBoneTransform(HumanBodyBones.RightToes); if((l_foot != null) && (l_toe != null)) { Vector3 l_footPos = (PlayerSetup.Instance.AvatarTransform.GetMatrix().inverse * l_foot.GetMatrix()).GetPosition(); Vector3 l_toePos = (PlayerSetup.Instance.AvatarTransform.GetMatrix().inverse * l_toe.GetMatrix()).GetPosition(); m_massCenter = new Vector3(0f, 0f, l_toePos.z - l_footPos.z); } } m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset); m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate); m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate); } m_avatarReady = true; } catch(System.Exception e) { MelonLoader.MelonLogger.Error(e); } } void OnPlayspaceScale() { if((m_vrIk != null) && Settings.MassCenter) m_vrIk.solver.locomotion.offset = m_massCenter * GetRelativeScale(); } void OnAvatarReuse() { // Old VRIK is destroyed by game Utils.SetAvatarTPose(); m_vrIk = PlayerSetup.Instance.AvatarObject.GetComponent(); if(m_vrIk != null) { m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? m_massCenter : m_locomotionOffset); m_vrIk.onPreSolverUpdate.AddListener(this.OnIKPreSolverUpdate); m_vrIk.onPostSolverUpdate.AddListener(this.OnIKPostSolverUpdate); } } // IK events void OnIKPreSolverUpdate() { m_ikInfo.m_weight = m_vrIk.solver.IKPositionWeight; m_ikInfo.m_locomotionWeight = m_vrIk.solver.locomotion.weight; m_ikInfo.m_plantFeet = m_vrIk.solver.plantFeet; m_ikInfo.m_bendNormalLeft = m_vrIk.solver.leftLeg.useAnimatedBendNormal; m_ikInfo.m_bendNormalRight = m_vrIk.solver.rightLeg.useAnimatedBendNormal; if(!BodySystem.isCalibratedAsFullBody) { if(BetterBetterCharacterController.Instance.AvatarUpright <= BetterBetterCharacterController.Instance.avatarCrouchLimit) { m_vrIk.solver.leftLeg.useAnimatedBendNormal = true; m_vrIk.solver.rightLeg.useAnimatedBendNormal = true; } if(Settings.IKOverrideFly && BetterBetterCharacterController.Instance.IsFlying()) { m_vrIk.solver.locomotion.weight = 0f; m_vrIk.solver.leftLeg.useAnimatedBendNormal = true; m_vrIk.solver.rightLeg.useAnimatedBendNormal = true; } if(Settings.IKOverrideJump && !BetterBetterCharacterController.Instance.IsGrounded() && !BetterBetterCharacterController.Instance.IsFlying()) { m_vrIk.solver.locomotion.weight = 0f; m_vrIk.solver.leftLeg.useAnimatedBendNormal = true; m_vrIk.solver.rightLeg.useAnimatedBendNormal = true; } } } void OnIKPostSolverUpdate() { m_vrIk.solver.IKPositionWeight = m_ikInfo.m_weight; m_vrIk.solver.locomotion.weight = m_ikInfo.m_locomotionWeight; m_vrIk.solver.plantFeet = m_ikInfo.m_plantFeet; m_vrIk.solver.leftLeg.useAnimatedBendNormal = m_ikInfo.m_bendNormalLeft; m_vrIk.solver.rightLeg.useAnimatedBendNormal = m_ikInfo.m_bendNormalRight; } // Settings void OnCrouchLimitChanged(float p_value) { if(m_ikLimits == null) BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(p_value); } void OnProneLimitChanged(float p_value) { if(m_ikLimits == null) BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(p_value); } void OnMassCenterChanged(bool p_state) { if(m_vrIk != null) m_vrIk.solver.locomotion.offset = (Settings.MassCenter ? (m_massCenter * GetRelativeScale()) : m_locomotionOffset); } // Arbitrary float GetRelativeScale() { return ((m_avatarScale > 0f) ? (PlayerSetup.Instance.AvatarTransform.localScale.y / m_avatarScale) : 0f); } void UpdateIKLimits() { if(m_ikLimits != null) { Vector3 l_values = m_ikLimits.localPosition; BetterBetterCharacterController.Instance.avatarCrouchLimit = Mathf.Clamp01(l_values.x); BetterBetterCharacterController.Instance.avatarProneLimit = Mathf.Clamp01(l_values.y); } } // Parameters access public bool IsMoving() => BetterBetterCharacterController.Instance.IsMoving(); public float GetMovementSpeed() { AvatarAnimatorManager l_animatorManager = PlayerSetup.Instance.AnimatorManager; return Mathf.Sqrt(l_animatorManager.MovementX * l_animatorManager.MovementX + l_animatorManager.MovementY * l_animatorManager.MovementY); } public float GetVelocity() => BetterBetterCharacterController.Instance.velocity.magnitude; } }