using UnityEngine; namespace ml_lme { class LeapHand { enum FingerBone { ThumbMetacarpal = 0, ThumbProximal, ThumbIntermediate, ThumbDistal, IndexMetacarpal, IndexProximal, IndexIntermediate, IndexDistal, MiddleMetacarpal, MiddleProximal, MiddleIntermediate, MiddleDistal, RingMetacarpal, RingProximal, RingIntermediate, RingDistal, PinkyMetacarpal, PinkyProximal, PinkyIntermediate, PinkyDistal, Count }; readonly bool m_left = false; readonly Transform m_root = null; readonly Transform m_wrist = null; readonly GameObject m_mesh = null; readonly Transform[] m_fingersBones = null; readonly Quaternion[] m_initialRotations = null; public LeapHand(Transform p_root, bool p_left) { m_left = p_left; m_fingersBones = new Transform[(int)FingerBone.Count]; m_initialRotations = new Quaternion[(int)FingerBone.Count]; m_root = p_root; if(m_root != null) { m_mesh = m_root.Find(m_left ? "GenericHandL" : "GenericHandR")?.gameObject; m_wrist = m_root.Find(m_left ? "LeftHand/Wrist" : "RightHand/Wrist"); if(m_wrist != null) { m_fingersBones[0] = null; // Actual thumb-meta, look at Leap Motion docs, dummy, it's zero point m_fingersBones[1] = m_wrist.Find("thumb_meta"); m_fingersBones[2] = m_wrist.Find("thumb_meta/thumb_a"); m_fingersBones[3] = m_wrist.Find("thumb_meta/thumb_a/thumb_b"); m_fingersBones[4] = m_wrist.Find("index_meta"); m_fingersBones[5] = m_wrist.Find("index_meta/index_a"); m_fingersBones[6] = m_wrist.Find("index_meta/index_a/index_b"); m_fingersBones[7] = m_wrist.Find("index_meta/index_a/index_b/index_c"); m_fingersBones[8] = m_wrist.Find("middle_meta"); m_fingersBones[9] = m_wrist.Find("middle_meta/middle_a"); m_fingersBones[10] = m_wrist.Find("middle_meta/middle_a/middle_b"); m_fingersBones[11] = m_wrist.Find("middle_meta/middle_a/middle_b/middle_c"); m_fingersBones[12] = m_wrist.Find("ring_meta"); m_fingersBones[13] = m_wrist.Find("ring_meta/ring_a"); m_fingersBones[14] = m_wrist.Find("ring_meta/ring_a/ring_b"); m_fingersBones[15] = m_wrist.Find("ring_meta/ring_a/ring_b/ring_c"); m_fingersBones[16] = m_wrist.Find("pinky_meta"); m_fingersBones[17] = m_wrist.Find("pinky_meta/pinky_a"); m_fingersBones[18] = m_wrist.Find("pinky_meta/pinky_a/pinky_b"); m_fingersBones[19] = m_wrist.Find("pinky_meta/pinky_a/pinky_b/pinky_c"); } } for(int i = 0; i < 20; i++) { if(m_fingersBones[i] != null) m_initialRotations[i] = m_fingersBones[i].localRotation; } } public void Update(LeapParser.HandData p_data) { if(m_wrist != null) { m_wrist.position = p_data.m_position; m_wrist.rotation = p_data.m_rotation; for(int i = 0; i < 20; i++) { if(m_fingersBones[i] != null) { //m_fingersBones[i].position = p_data.m_fingerPosition[i]; m_fingersBones[i].rotation = p_data.m_fingerRotation[i]; } } m_wrist.localPosition = Vector3.zero; m_wrist.localRotation = Quaternion.identity; } } public void Rebind(Quaternion p_base) { if(m_wrist != null) { m_wrist.localPosition = Vector3.zero; m_wrist.localRotation = Quaternion.identity; m_wrist.rotation = p_base * Quaternion.Euler(0f, m_left ? -90f : 90f, 0f); } for(int i = 0; i < 20; i++) { if(m_fingersBones[i] != null) m_fingersBones[i].localRotation = m_initialRotations[i]; } } public Transform GetRoot() => m_root; public Transform GetLinkedBone(HumanBodyBones p_bone) { Transform l_result = null; switch(p_bone) { case HumanBodyBones.LeftHand: case HumanBodyBones.RightHand: l_result = m_wrist; break; case HumanBodyBones.LeftThumbProximal: case HumanBodyBones.RightThumbProximal: l_result = m_fingersBones[(int)FingerBone.ThumbProximal]; break; case HumanBodyBones.LeftThumbIntermediate: case HumanBodyBones.RightThumbIntermediate: l_result = m_fingersBones[(int)FingerBone.ThumbIntermediate]; break; case HumanBodyBones.LeftThumbDistal: case HumanBodyBones.RightThumbDistal: l_result = m_fingersBones[(int)FingerBone.ThumbDistal]; break; case HumanBodyBones.LeftIndexProximal: case HumanBodyBones.RightIndexProximal: l_result = m_fingersBones[(int)FingerBone.IndexProximal]; break; case HumanBodyBones.LeftIndexIntermediate: case HumanBodyBones.RightIndexIntermediate: l_result = m_fingersBones[(int)FingerBone.IndexIntermediate]; break; case HumanBodyBones.LeftIndexDistal: case HumanBodyBones.RightIndexDistal: l_result = m_fingersBones[(int)FingerBone.IndexDistal]; break; case HumanBodyBones.LeftMiddleProximal: case HumanBodyBones.RightMiddleProximal: l_result = m_fingersBones[(int)FingerBone.MiddleProximal]; break; case HumanBodyBones.LeftMiddleIntermediate: case HumanBodyBones.RightMiddleIntermediate: l_result = m_fingersBones[(int)FingerBone.MiddleIntermediate]; break; case HumanBodyBones.LeftMiddleDistal: case HumanBodyBones.RightMiddleDistal: l_result = m_fingersBones[(int)FingerBone.MiddleDistal]; break; case HumanBodyBones.LeftRingProximal: case HumanBodyBones.RightRingProximal: l_result = m_fingersBones[(int)FingerBone.RingProximal]; break; case HumanBodyBones.LeftRingIntermediate: case HumanBodyBones.RightRingIntermediate: l_result = m_fingersBones[(int)FingerBone.RingIntermediate]; break; case HumanBodyBones.LeftRingDistal: case HumanBodyBones.RightRingDistal: l_result = m_fingersBones[(int)FingerBone.RingDistal]; break; case HumanBodyBones.LeftLittleProximal: case HumanBodyBones.RightLittleProximal: l_result = m_fingersBones[(int)FingerBone.PinkyProximal]; break; case HumanBodyBones.LeftLittleIntermediate: case HumanBodyBones.RightLittleIntermediate: l_result = m_fingersBones[(int)FingerBone.PinkyIntermediate]; break; case HumanBodyBones.LeftLittleDistal: case HumanBodyBones.RightLittleDistal: l_result = m_fingersBones[(int)FingerBone.PinkyDistal]; break; } return l_result; } public void SetMeshActive(bool p_state) { if(m_mesh != null) m_mesh.SetActive(p_state); } public bool IsLeft() => m_left; } }