# Avatar Motion Tweaker This mod adds features for AAS animator and avatar locomotion behaviour. ![](.github/img_01.png) # Installation * Install [latest MelonLoader](https://github.com/LavaGang/MelonLoader) * Get [latest release DLL](../../../releases/latest): * Put `AvatarMotionTweaker.dll` in `Mods` folder of game # Usage Available mod's settings in `Settings - IK - Avatar Motion Tweaker`: * **Crouch limit:** defines crouch limit; default value - `75`. * **Prone limit:** defines prone limit; default value - `40`. * **IK override while flying:** disables legs locomotion/autostep in fly mode; default value - `true`. * **IK override while jumping:** disables legs locomotion/autostep in jump; default value - `true`. * **Adjusted locomotion mass center:** automatically changes IK locomotion center if avatar has toe bones; default value - `true`. * Note: Compatible with [DesktopVRIK](https://github.com/NotAKidOnSteam/DesktopVRIK) and [FuckToes](https://github.com/NotAKidOnSteam/FuckToes). Available additional parameters for AAS animator: * **`Moving`:** defines movement state of player; boolean. * **`MovementSpeed`:** length of vector made of default `MovementX` and `MovementY` parameters * **`Velocity`:** current player's movement velocity in space Parameters can be set as local-only (not synced) if start with `#` character. Additional mod's behaviour: * Avatars can have controlled IK crouch and prone limits. For that create `[IKLimits]` GameObject parented to avatar's root. Its local X and Y positions will be used as crouch and prone limits respectively and can be changed via animations. Values should be in range of [0;1].