using ABI_RC.Core.Player; using ABI_RC.Core.UI; using ABI_RC.Systems.IK; using ABI_RC.Systems.InputManagement; using System.Reflection; using UnityEngine; namespace ml_bft { static class Utils { static readonly FieldInfo ms_view = typeof(CohtmlControlledViewWrapper).GetField("_view", BindingFlags.NonPublic | BindingFlags.Instance); public static void ExecuteScript(this CohtmlControlledViewWrapper p_instance, string p_script) => ((cohtml.Net.View)ms_view.GetValue(p_instance)).ExecuteScript(p_script); public static bool AreKnucklesInUse() => ((CVRInputManager.Instance._leftController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index) || (CVRInputManager.Instance._rightController == ABI_RC.Systems.InputManagement.XR.eXRControllerType.Index)); public static void SetAvatarTPose() { IKSystem.Instance.SetAvatarPose(IKSystem.AvatarPose.TPose); PlayerSetup.Instance._avatar.transform.localPosition = Vector3.zero; PlayerSetup.Instance._avatar.transform.localRotation = Quaternion.identity; } } }