using ABI_RC.Core.InteractionSystem; using System; using System.Collections.Generic; namespace ml_vei { static class Settings { internal class SettingEvent { event Action m_action; public void AddListener(Action p_listener) => m_action += p_listener; public void RemoveListener(Action p_listener) => m_action -= p_listener; public void Invoke(T p_value) => m_action?.Invoke(p_value); } enum ModSetting { Gestures = 0, GripTrigger, AxisPriority } public enum PriorityAxis { Grip = 0, Trigger } public static bool Gestures { get; private set; } = true; public static bool GripTrigger { get; private set; } = true; public static PriorityAxis AxisPriority { get; private set; } = PriorityAxis.Grip; static MelonLoader.MelonPreferences_Category ms_category = null; static List ms_entries = null; public static readonly SettingEvent OnGesturesChanged = new SettingEvent(); public static readonly SettingEvent OnGripTriggerChanged = new SettingEvent(); public static readonly SettingEvent OnAxisPriorityChanged = new SettingEvent(); internal static void Init() { ms_category = MelonLoader.MelonPreferences.CreateCategory("VEI", null, true); ms_entries = new List() { ms_category.CreateEntry(ModSetting.Gestures.ToString(), Gestures), ms_category.CreateEntry(ModSetting.GripTrigger.ToString(), GripTrigger), ms_category.CreateEntry(ModSetting.AxisPriority.ToString(), (int)AxisPriority), }; Gestures = (bool)ms_entries[(int)ModSetting.Gestures].BoxedValue; GripTrigger = (bool)ms_entries[(int)ModSetting.GripTrigger].BoxedValue; AxisPriority = (PriorityAxis)(int)ms_entries[(int)ModSetting.AxisPriority].BoxedValue; MelonLoader.MelonCoroutines.Start(WaitMainMenuUi()); } static System.Collections.IEnumerator WaitMainMenuUi() { while(ViewManager.Instance == null) yield return null; while(ViewManager.Instance.gameMenuView == null) yield return null; while(ViewManager.Instance.gameMenuView.Listener == null) yield return null; ViewManager.Instance.gameMenuView.Listener.ReadyForBindings += () => { ViewManager.Instance.gameMenuView.View.BindCall("OnToggleUpdate_" + ms_category.Identifier, new Action(OnToggleUpdate)); ViewManager.Instance.gameMenuView.View.BindCall("OnDropdownUpdate_" + ms_category.Identifier, new Action(OnDropdownUpdate)); }; ViewManager.Instance.gameMenuView.Listener.FinishLoad += (_) => { ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mods_extension.js")); ViewManager.Instance.gameMenuView.View.ExecuteScript(ResourcesHandler.GetEmbeddedResource("mod_menu.js")); foreach(var l_entry in ms_entries) ViewManager.Instance.gameMenuView.View.TriggerEvent("updateModSetting", ms_category.Identifier, l_entry.DisplayName, l_entry.GetValueAsString()); }; } static void OnToggleUpdate(string p_name, string p_value) { try { if(Enum.TryParse(p_name, out ModSetting l_setting) && bool.TryParse(p_value,out bool l_value)) { switch(l_setting) { case ModSetting.Gestures: { Gestures = l_value; OnGesturesChanged.Invoke(Gestures); } break; case ModSetting.GripTrigger: { GripTrigger = l_value; OnGripTriggerChanged.Invoke(GripTrigger); } break; } ms_entries[(int)l_setting].BoxedValue = l_value; } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } static void OnDropdownUpdate(string p_name, string p_value) { try { if(Enum.TryParse(p_name, out ModSetting l_setting) && int.TryParse(p_value, out int l_value)) { switch(l_setting) { case ModSetting.AxisPriority: { AxisPriority = (PriorityAxis)l_value; OnAxisPriorityChanged.Invoke(AxisPriority); } break; } ms_entries[(int)l_setting].BoxedValue = l_value; } } catch(Exception e) { MelonLoader.MelonLogger.Error(e); } } } }